Multi-View Interactive Digital Media Representation Dynamic Modification

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Solution Overview

Problem

Traditional digital media formats, such as 2D flat images, limit user interaction and fail to provide high-fidelity reproductions of memories and events, lacking dynamic modifications and immersive experiences.

Innovation Solution

The development of multi-view interactive digital media representations (MIDMRs) that utilize a content model and a context model, generated by fusing images and location information, allowing dynamic modifications based on user inputs from sensors like accelerometers and gyroscopes, enabling interactive and immersive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional 2D flat images are used, then device complexity is low, but user interaction is limited and high-fidelity reproduction of memories and events is not achieved

Engineering Contradiction:
Improveuser interactionVSAvoiddigital media format complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from 2D flat images to multi-view 3D digital media representations, enabling users to view content from multiple angles and perspectives. This dimensional change allows immersive experiences and high-fidelity reproduction of memories and events while maintaining manageable system complexity through structured data representations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces dynamic modifications to digital media representations, allowing content to be dynamically adjusted and modified based on user interactions. This enables adaptive user experiences where the media representation can change in response to user actions, improving ease of operation while managing complexity through controlled dynamic behavior.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If 3D modeling is used to provide immersive experiences, then user interaction and high-fidelity reproduction are improved, but computational and memory requirements increase

Engineering Contradiction:
Improveimmersive experienceVSAvoidcomputational requirement
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent uses multi-view images as representations of 3D scenes, creating a simplified form of 3D modeling that does not require complex geometric modeling. The system stores and processes multiple 2D images from different viewpoints to construct a virtual 3D environment, reducing computational and memory requirements compared to traditional 3D modeling while maintaining immersive capabilities.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If dynamic modifications are implemented in digital media, then adaptability and user experience are improved, but device complexity increases

Engineering Contradiction:
Improvedynamic modification capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic modifications to digital media representations, allowing content to be adjusted in response to user interactions. The system modifies aspects of the multi-view representation such as viewing angles, zoom levels, and other parameters dynamically, improving adaptability while managing complexity through structured modification frameworks.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11044464B2Dynamic content modification of image and video based multi-view interactive digital media representations
Publication Date: 2021.06.22 FUSION INC
  • US11044464B2 patent drawing
  • US11044464B2 patent drawing
  • US11044464B2 patent drawing

AI summary

Various embodiments disclosed herein relate to systems and methods for analyzing and manipulating images and video. Methods as disclosed herein may include retrieving, using a processor, a multi-view interactive digital media representation (MIDMR) from a storage location, the MIDMR including a content model and a context model, the content model characterizing an object, and the context model characterizing scenery surrounding the object. The methods may also include receiving, using the processor, at least one dynamic content input associated with the retrieved MIDMR, the dynamic content input being received while a user is interacting with the MIDMR. The methods may further include implementing, using the processor, one or more modifications associated with the MIDMR based, at least in part, on the received at least one dynamic content input, the one or more modifications modifying a presentation and functionality of the MIDMR.