Mini Brands Shopping Game with Foldable Tray Mat

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Solution Overview

Problem

Existing shopping games lack an engaging and interactive way to simulate real shopping experiences using collectible miniature product toys.

Innovation Solution

A shopping game that utilizes Mini Brand type toys as props, where players 'go shopping' by searching for specific items from their shopping lists within a timed setting, with additional challenges involving 'must buy' cards for milk, bread, and eggs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a shopping game uses collectible miniature product toys as props, then player engagement and interaction are enhanced, but the complexity of the game setup and management increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame setup complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game mat serves multiple functions: it provides a playing surface, contains the toy products in a tray structure, and organizes the game space. This multi-functionality reduces the need for separate containers and setup materials, addressing the complexity issue while maintaining high player engagement through the immersive shopping simulation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game uses miniature copies of real branded products (Mini Brands toys) that replicate the appearance and packaging of actual consumer goods. This copying approach enhances player engagement by creating a realistic shopping experience while using simple, inexpensive toy replicas that are easy to manage and distribute.

Inventive Principle:
Principle #26Copying

2Productivity

If the game includes timed shopping rounds with multiple players searching for items, then competitive excitement increases, but the time required for game setup and execution increases

Engineering Contradiction:
Improvegameplay intensityVSAvoidgame execution time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The game mat is pre-assembled into a tray structure before the game begins, and toy products are pre-placed in the tray in an organized manner. Shopping lists are prepared in advance for each player. These preliminary actions reduce setup time during actual game execution, allowing the game to move quickly into timed competitive rounds while maintaining high gameplay intensity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game employs timed rounds with specific duration limits (e.g., 30 seconds, 1 minute) that force players to quickly search and select items without excessive deliberation. This time-pressure mechanism increases competitive excitement and gameplay intensity while preventing the game from dragging on, as players must make rapid decisions and move efficiently through the shopping task.

Inventive Principle:
Principle #21Skipping (Rushing through)

3Ease of repair

If the game uses dry erase compatible cards for shopping lists, then reusability and cost-effectiveness improve, but the requirement for additional accessories increases

Engineering Contradiction:
Improvecard reusabilityVSAvoidaccessory requirements
Core Design Contradiction:
Ease of repairVSDevice complexity

Solution Approach 1:

The dry erase cards are designed to be reused indefinitely by players themselves without requiring replacement or special maintenance. Players can write their shopping lists, erase them after use, and reuse the same cards for subsequent rounds. This self-service capability provides ongoing value and reduces long-term costs, making the additional accessory requirement worthwhile.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12337245B1Shopping game
Publication Date: 2025.06.24 REED CHRISTINA
  • US12337245B1 patent drawing
  • US12337245B1 patent drawing
  • US12337245B1 patent drawing

AI summary

A game that uses the Mini Brands type toys as part of a shopping game. The game comes with: a supply of mini branded package type toys, 6 mini shopping baskets, a timer capable of displaying the time remaining and making noise at the end of time, and of counting the following times (controlled by a player: 1 minute 15 seconds, 30 seconds, and 15 seconds), 14 Shopping list Cards 14 egg must buy cards, 14 milk must buy cards, 10 bread must buy cards, a 20″×20″ snappable/foldable game mat, and 6 different colored dry erase markers. The players search for the toys in the tray that are on their shopping lists and place them in their baskets. These rounds continue until a player receives all three of the “must buy” cards at which point they win. The use of photos or cards depicting products can also be used.