Mini-map Virtual Identifier Processing for Defeated Characters
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Solution Overview
Problem
The efficiency of processing virtual identifiers in existing methods is low due to complex processing methods, making it difficult for users to quickly determine the location of defeated virtual characters and dropped virtual items in virtual scenes.
Innovation Solution
A virtual identifier processing method that displays a mini-map picture showing the location of defeated virtual characters and dropped virtual items within the virtual scene, allowing users to identify these locations without manual marking, thereby simplifying the processing method and improving efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If manual marking method is used to indicate defeated virtual character location, then information accuracy is maintained, but processing time and operational complexity increase significantly
Solution Approach 1:
The system automatically marks the location of defeated virtual characters on the mini-map in real-time, before the user needs to check the location. This preliminary action eliminates the need for users to manually mark locations after defeat events occur, significantly reducing time loss while maintaining accurate location information.
Solution Approach 2:
The mini-map automatically performs the marking function without requiring user intervention. The system self-updates with defeat location information, making the location indication process autonomous and eliminating manual marking operations.
2Loss of information
If complex manual marking process is used, then location information can be provided, but ease of operation deteriorates due to multiple steps required
Solution Approach 1:
The mini-map automatically performs the marking function without requiring user intervention. The system self-updates with defeat location information, making the location indication process autonomous and eliminating manual marking operations.
Solution Approach 2:
The system automatically marks the location of defeated virtual characters on the mini-map in real-time, before the user needs to check the location. This preliminary action eliminates the need for users to manually mark locations after defeat events occur, significantly reducing time loss while maintaining accurate location information.
3Productivity
If real-time automatic marking is implemented, then processing efficiency improves, but device complexity increases
Solution Approach 1:
The mini-map component serves multiple functions: it displays the virtual scene overview, provides navigation information, and automatically marks defeated character locations. By making the mini-map multi-functional, the system achieves real-time automatic marking without adding separate complex systems, as the mini-map leverages existing game infrastructure.
Data Source
AI summary
This application discloses a virtual identifier processing method performed by an electronic device. The method includes: displaying a virtual scene including a first virtual character and a mini-map picture corresponding to the virtual scene; displaying a first location identifier on the mini-map picture where a second virtual character in the virtual scene is defeated, the second virtual character being a virtual character in a different camp from the first virtual character; and displaying a virtual item identifier on the mini-map picture where the second virtual character drops a virtual item set after being defeated, the virtual item identifier being configured for identifying a location of the virtual item set in the virtual scene. This application resolves a technical problem that efficiency of processing a virtual identifier is low due to a complex virtual identifier processing method in related art.


