Empathetic Mirroring Prompts for Mental Health Engagement

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Solution Overview

Problem

Existing mobile applications and software systems fail to achieve high levels of user engagement, leading to low commitment and suboptimal improvement in psychological well-being due to their inability to simulate human empathy and cognitive skills effectively.

Innovation Solution

A computing system that analyzes user input data to generate mirroring prompts, simulating empathy and adapting tone to increase user engagement by reflecting identified topics and tones, using natural language generation and AI to provide a more personal and interactive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing mobile applications use standard interactive models, then the system structure is simple, but user engagement level is low

Engineering Contradiction:
Improveuser engagement levelVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system changes the interaction parameters by detecting user tone (positive, negative, neutral) and adjusting response parameters accordingly. This dynamic adaptation increases user engagement by making the system respond appropriately to emotional states, transforming a static interaction model into a dynamic one that adapts to user conditions.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system introduces dynamics by making the interactive model flexible and adaptable rather than rigid. The tone detection mechanism allows the system to dynamically adjust its behavior based on real-time user input, creating a living interaction model that evolves with user needs and emotional states.

Inventive Principle:
Principle #15Dynamics

2Reliability

If the system provides extended usage requirements, then the therapeutic effect is improved, but user commitment decreases

Engineering Contradiction:
Improvetherapeutic effectVSAvoiduser commitment
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system implements feedback by continuously monitoring user tone and using this information to adjust subsequent interactions. This feedback loop creates a responsive system that adapts to user engagement levels, making extended usage more sustainable by continuously adjusting to maintain user interest and commitment.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary tone detection and response adjustment before each interaction, preparing the system state in advance based on previous user input. This preliminary action ensures that each interaction is optimally positioned for engagement, reducing friction and increasing user commitment to extended usage.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If the system uses basic interaction models, then the development cost is low, but the efficacy of well-being improvement is suboptimal

Engineering Contradiction:
Improvewell-being improvement efficacyVSAvoidinteraction model complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system enhances efficacy by changing interaction parameters based on detected user tone. By adjusting responses according to emotional states (positive, negative, neutral), the system achieves more effective well-being outcomes compared to basic interaction models, as the adapted responses resonate more effectively with users in different emotional states.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11727217B2Systems and methods for dynamic user interaction for improving mental health
Publication Date: 2023.08.15 TWILL INC
  • US11727217B2 patent drawing
  • US11727217B2 patent drawing
  • US11727217B2 patent drawing

AI summary

A computing system for interacting with a user comprises a processor and a memory storing executable software which, when executed by the processor, causes the processor to commence an interactive session with a user, receive input data from the user during the interactive session, analyze the received input data and output a response to the user to continue the interactive session with the user. The processor, prior to outputting the response, identifies one or more topics from the received input data, ascertains a tone of the received input data, generates a mirroring prompt based on the ascertained tone of the received input data, and output to the user the generated mirroring prompt. The processor outputs the mirroring prompt to the user during the interactive session to cause an increase in a level of engagement of the user with the interactive session.