Missile Simulator Interface for Cost-Effective Training

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Solution Overview

Problem

Current missile simulation systems are expensive, complex, and bulky, limiting their availability for training operators, and using actual missiles for training reduces their service life and increases costs, while also posing security concerns and logistical challenges.

Innovation Solution

A simulation apparatus comprising a housing with a processor unit and storage device, capable of communicating with a control station to simulate various types of weapons, processing input signals, and generating output signals, allowing for training and maintenance operations without actual missiles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional missile simulation systems are used for training, then training capability is provided, but the systems are expensive, complex, and bulky, limiting their availability

Engineering Contradiction:
Improvetraining availabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a simplified copy of the missile control system that replicates the essential training functions without requiring the full complexity of actual missile systems. The simulation apparatus copies the interface and operational characteristics of real missile control stations while using software-based simulation instead of physical missile components, making the system more available and less complex for training purposes.

Inventive Principle:
Principle #26Copying

2Reliability

If actual missiles are used for training, then realistic training is provided, but wear and tear decreases service life and increases costs

Engineering Contradiction:
Improvetraining realismVSAvoidmissile service life
Core Design Contradiction:
ReliabilityVSDuration of action of stationary object

Solution Approach 1:

The system uses a software-based simulation that copies the operational characteristics and interface of actual missile systems, providing realistic training experience without physically using real missiles. This virtual copy allows unlimited training repetitions without affecting the service life or operational readiness of actual missile inventory.

Inventive Principle:
Principle #26Copying

3Ease of operation

If actual missiles are fired for training, then launch procedures are practiced, but costs increase significantly

Engineering Contradiction:
Improvelaunch procedure trainingVSAvoidtraining cost
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The simulation apparatus creates a virtual copy of the missile launch system that replicates all launch procedures, interface interactions, and operational sequences. This allows operators to practice complete launch procedures repeatedly at minimal cost, eliminating the expensive consumable nature of actual missile firings while maintaining training realism.

Inventive Principle:
Principle #26Copying

4Adaptability or versatility

If multiple training systems are deployed, then training availability improves, but cost and complexity increase

Engineering Contradiction:
Improvetraining availabilityVSAvoidsystem deployment complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The simulation apparatus is designed as a universal training system that can simulate multiple different missile types and control station configurations through software configuration rather than requiring separate physical systems for each missile type. This multi-functional capability allows a single apparatus to serve multiple training purposes, improving availability without proportionally increasing deployment complexity or cost.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8714979B2Missile simulator
Publication Date: 2014.05.06 THE BOEING CO
  • US8714979B2 patent drawing
  • US8714979B2 patent drawing
  • US8714979B2 patent drawing

AI summary

A method and apparatus for simulating a missile. A simulation program for a weapon using a processor unit is executed in a simulation unit. A number of input signals is received from a control station in a vehicle through an interface system connected to a weapons interface on the vehicle. The interface system is in communications with the processor unit. The control station is capable of operating the weapon connected to the weapons interface. A number of output signals is generated using a simulation of the weapon. The number of output signals is sent through the weapons interface to the control station.