Mission-Based Game Cyber Training With Dynamic Scenario Configuration

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Solution Overview

Problem

Current cyber training systems are inflexible, costly, and struggle to keep up with the rapidly evolving cyber threat landscape, failing to provide dynamic and realistic training environments that can adapt to new threats and industry-specific needs.

Innovation Solution

A mission-based, game-implemented cyber training system utilizing a dynamic, virtual environment with AI opponents, customizable scenarios, and machine learning to create infinitely variable training configurations, allowing participants to engage in offensive and defensive simulations within a controlled network.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If current training systems are customized with hardware and software for specific industries, then training effectiveness is improved, but system cost and complexity increase

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The training system is designed to serve multiple industries and training scenarios through a single unified platform. The system can be dynamically configured to provide industry-specific training content without requiring separate hardware or software systems for each industry, thereby reducing overall system complexity while maintaining training effectiveness.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The training system employs dynamic configuration capabilities that allow it to adapt its content and structure based on the specific training needs of different industries. This dynamic nature enables the system to be customized for specific industries when needed, while returning to a standardized configuration for general use, thus balancing effectiveness with complexity management.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If training systems are manually modified and customized for each industry, then training relevance is improved, but development cost and time increase

Engineering Contradiction:
Improvetraining relevanceVSAvoiddevelopment cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system includes pre-configured training content, templates, and configurations for multiple industries that are prepared in advance. This preliminary preparation allows the system to be quickly deployed for specific industries without requiring extensive manual customization, thereby reducing development cost and time while maintaining training relevance.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses template-based copying mechanisms where industry-specific training configurations can be replicated and adapted from existing templates. This approach allows rapid deployment of relevant training content for different industries without requiring complete manual creation, thus reducing development costs while maintaining adaptability.

Inventive Principle:
Principle #26Copying

3Device complexity

If fixed training applications are used in training systems, then system simplicity is improved, but training flexibility and engagement decrease

Engineering Contradiction:
Improvesystem simplicityVSAvoidtraining flexibility
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The training system transitions from static fixed applications to dynamic content delivery. The system can dynamically generate, modify, and deliver training content based on user progress, performance, and specific training objectives. This dynamic capability provides training flexibility and engagement while maintaining relatively simple system architecture through automated content management.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250269260A1Mission-based, game implemented cyber training system and method
Publication Date: 2025.08.28 CIRCADENCE CORP
  • US20250269260A1 patent drawing
  • US20250269260A1 patent drawing
  • US20250269260A1 patent drawing

AI summary

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.