Mission-Based Block Game System for Mobile Puzzle Engagement
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing mobile games lack engaging mission-based gameplay mechanics that can enhance user interaction and interest, particularly in casual puzzle games played on portable devices.
Innovation Solution
A block game system that displays blocks on a map with mission information, allowing users to select and move blocks to match adjacent or surrounding blocks, delete them, and process mission information by changing block colors and counts, upgrading mission blocks, and generating special blocks with effects, thereby providing varied and dynamic gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional casual puzzle games are played on mobile devices, then users can play during short windows of spare time or while on the move, but the games lack engaging mission-based gameplay mechanics that enhance user interaction and interest
Solution Approach 1:
The patent combines traditional block-matching puzzle gameplay with mission-based objectives by integrating mission blocks into the game board. Players complete missions by matching blocks according to specific mission requirements (e.g., matching blocks of certain colors, shapes, or patterns), merging the simplicity of casual puzzle games with the engagement of mission-driven gameplay.
Solution Approach 2:
The game board is segmented into regular blocks and special mission blocks. Each mission block represents a specific challenge or objective that players must complete. This segmentation allows the game to maintain its casual nature while incorporating multiple distinct mission types that increase user interaction and interest without overwhelming complexity.
2Adaptability or versatility
If block matching mechanics are used for mission completion, then users can interact with the game through simple block movement and matching, but the game lacks varied challenges and dynamic gameplay elements
Solution Approach 1:
Different mission blocks have different local qualities or properties (e.g., requiring specific colors, shapes, patterns, or combinations of blocks). Each mission block presents a unique challenge while maintaining the same basic block-matching interaction mechanism, providing gameplay variety without increasing operational complexity.
Solution Approach 2:
The game dynamically generates various mission types and block configurations based on player progress and game state. Mission blocks can appear, disappear, or change requirements during gameplay, creating dynamic challenges that adapt to player skills while maintaining simple block-matching operations.
Data Source
AI summary
A method for providing a game includes: providing a plurality of blocks arranged on a block map with mission information to be displayed on a screen; selecting a block, among the plurality of blocks, based on a user's input and moving the selected block; determining whether matched blocks are adjacent to or exist around a mission block relating to mission information when some blocks, among the plurality of blocks match with a deletable form according to a movement of the block; deleting the matched blocks when the matched blocks are adjacent to or exist around the mission block; and processing the mission information for the mission block.


