Mixed-order ambisonics audio for VR field of view optimization

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Solution Overview

Problem

Existing virtual reality (VR) systems do not customize audio playback to suit a user's field of view (FoV), leading to inefficient use of computing resources and lack of directional audio precision.

Innovation Solution

A system that selects and streams mixed-order ambisonic representations of a soundfield based on the user's steering angle, providing fully directional audio for objects within the FoV and less directional audio for objects outside, using multiple representations of the soundfield stored on a device and tracking the user's FoV to optimize audio data transmission and playback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If multiple representations of soundfield are stored and selected based on steering angle, then directional audio precision is improved, but device complexity increases

Engineering Contradiction:
Improvedirectional audio precisionVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The soundfield representation is segmented into multiple orders (e.g., first order, second order, third order ambisonics) with different directional precision characteristics. The system stores and selects from these segmented representations based on the user's field of view requirements, allowing high precision directional audio where needed while using simpler representations elsewhere, thus managing device complexity through structured organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically selects which soundfield representation to play back based on real-time tracking of the user's steering angle and field of view. The processor adapts the audio rendering order according to the current viewing conditions, transitioning between different levels of complexity as needed, which resolves the contradiction between maintaining high precision and managing overall system complexity.

Inventive Principle:
Principle #15Dynamics

2Reliability

If computing resources are allocated to process all soundfield representations, then audio quality is improved, but computing resource consumption increases

Engineering Contradiction:
Improveaudio qualityVSAvoidcomputing resource consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

Instead of processing all possible soundfield representations at full complexity, the system applies partial action by selecting and processing only the necessary order of ambisonic data corresponding to the user's current field of view. This ensures adequate audio quality for the active viewing area while avoiding the excessive computational cost of processing entire high-order representations when not needed.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system applies different processing qualities to different spatial regions based on the user's field of view. High-order ambisonic processing is applied locally to regions within the user's FoV where directional audio is needed, while lower-order or no processing is applied to regions outside the FoV, thereby reducing overall computing resource consumption while maintaining audio quality where it matters.

Inventive Principle:
Principle #3Local quality

3Measurement precision

If full directional audio is provided for all audio objects, then audio localization precision is improved, but bandwidth and storage requirements increase

Engineering Contradiction:
Improveaudio object localization precisionVSAvoidbandwidth and storage requirements
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The system applies full directional audio processing only to audio objects located within the user's field of view, while using simplified or no processing for objects outside the FoV. This local quality approach maintains high audio localization precision for relevant objects while significantly reducing the overall quantity of audio data that must be stored and transmitted.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system extracts and processes only the necessary portions of the soundfield representations corresponding to the user's field of view. By taking out and processing only the relevant angular segments of the soundfield rather than the complete spherical representation, the system achieves precise audio localization for in-view objects while reducing bandwidth and storage requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS12047764B2Mixed-order ambisonics (MOA) audio data for computer-mediated reality systems
Publication Date: 2024.07.23 QUALCOMM INC
  • US12047764B2 patent drawing
  • US12047764B2 patent drawing
  • US12047764B2 patent drawing

AI summary

An example device includes a memory configured to store a plurality of representations of a soundfield, each representation of the soundfield comprising a different set of ambisonic coefficients representative of the same soundfield at concurrent periods of time. The device also includes a processor, coupled to the memory, and the processor is configured to perform audio playback based on a field of view and on a particular representation of the soundfield from the plurality of representations.