3D Mixed-Reality Interaction Composition with Spatial Anchoring Safety

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Solution Overview

Problem

Conventional VR and AR applications lack seamless integration of ultra-high resolution holographic objects with real objects, require significant coding knowledge, and fail to incorporate user safety protocols in mixed-reality environments, posing risks of accidental interactions with real-world objects.

Innovation Solution

A visual programming system that integrates real and virtual objects through a head-mounted display with object recognition, a visual programming core, spatial mapping, and a safety protocol engine, allowing non-technical creators to compose and choreograph interactions without coding, while ensuring user safety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional VR/AR applications are used, then user interactions in virtual environments or information overlays on real objects are provided, but seamless integration of ultra-high resolution holographic objects with real physical objects is unable to be achieved

Engineering Contradiction:
Improveintegration capabilityVSAvoidintegration precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent merges virtual holographic objects with real physical objects into a unified mixed-reality environment. The system combines VR's virtual object manipulation with AR's real-world context, creating seamless interactions where digital and physical elements coexist and interact in the same spatial framework, resolving the contradiction between adaptability and precision in integration.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces mixed-reality technology as an intermediary layer between purely virtual VR environments and augmented AR overlays. This intermediary enables ultra-high resolution holographic objects to be integrated with real physical objects by providing a unified rendering pipeline that maintains both virtual and real element fidelity simultaneously.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of manufacture

If conventional VR/AR content creation tools are used, then content creation is possible, but significant programming and software coding knowledge is required, creating a barrier for non-technical users

Engineering Contradiction:
Improvecontent creation accessibilityVSAvoidprogramming knowledge requirement
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent implements self-service content creation capabilities where the system automatically handles complex programming tasks. The mixed-reality platform provides automated code generation, intelligent object recognition, and automatic interaction scripting, allowing non-technical users to create content without manual programming while the system services itself by generating the necessary software logic.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical system of manual programming and coding with automated intelligent systems. Machine learning algorithms and automatic interaction engines substitute for manual software development, transforming content creation from a code-intensive process to an intuitive design process where the system generates programming logic automatically.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If conventional VR/AR tools are used, then content composition is possible, but coordinating and choreographing interactions between virtual holographic objects and real physical objects is arduous and tricky

Engineering Contradiction:
Improveinteraction composition efficiencyVSAvoidinteraction choreography difficulty
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent applies preliminary action by pre-defining interaction templates and choreography patterns for virtual-real object interactions. The system provides pre-configured interaction frameworks that automatically handle the coordination complexity, allowing users to compose interactions by selecting from predefined patterns rather than programming each interaction from scratch, thereby improving productivity while maintaining ease of operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces dynamic interaction choreography where the system automatically adapts interaction sequences based on real-time context. The interaction framework dynamically adjusts coordination between virtual and real objects based on user behavior, object states, and environmental conditions, making complex interaction composition simple while maintaining operational ease through intelligent automation.

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If mixed-reality environments integrate real objects, then immersive interactions are possible, but user safety risks increase due to potential accidental collisions or harmful interactions with physical objects

Engineering Contradiction:
Improveimmersive interaction capabilityVSAvoiduser safety risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent applies preliminary anti-action by implementing safety protocols that prevent harmful interactions before they occur. The system proactively identifies potential collision risks and harmful interaction scenarios, then preemptively blocks or modifies these interactions through safety boundaries, virtual fences, and risk assessment algorithms, allowing immersive interactions while neutralizing safety risks in advance.

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The patent implements real-time feedback mechanisms that continuously monitor user position, object state, and interaction parameters. The safety system provides immediate feedback when users approach dangerous zones or when harmful interactions are detected, allowing the system to dynamically adjust safety boundaries and prevent accidents while maintaining the immersive experience through contextual awareness and responsive safety controls.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260050419A1Visual Programming System for Composing Mixed-Reality Interactions between Real and Virtual Objects and Integrating User Safety Protocol Against Harmful Interactions with Real Objects in Mixed-Reality Environment
Publication Date: 2026.02.19 DOUBLEME INC
  • US20260050419A1 patent drawing
  • US20260050419A1 patent drawing
  • US20260050419A1 patent drawing

AI summary

A novel visual programming system for composing mixed-reality (MR) interactions among users, real objects, and virtual objects is disclosed. This novel programming system utilizes an intuitive three-dimensional (3D) visualization interface for composition of mixed-reality (MR) experiences. The 3D visualization interface in programming of various MR contents reduces the barrier of entry to MR content creations by making specialized software coding knowledge unnecessary to content creators, unlike the conventional MR programming tools. The novel visual programming system uniquely incorporates a spatial anchoring method for tying both virtual and real objects to a physical location intended to be used as an MR environment in order to provide a visualized, intuitive, and seamless programming capability across both virtual and real objects in the MR environment. The novel visual programming system also uniquely incorporates user safety protocols to prevent injuries or harm arising from potentially-dangerous interactions between MR users and real objects.