Mixed Reality System With Articulating Mounts For Five-Sense Immersion

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Solution Overview

Problem

Current virtual reality (VR) experiences primarily engage users through sight and sound, lacking integration with the other three senses, thereby limiting the immersive and interactive potential of VR environments.

Innovation Solution

A mixed reality system that includes a support structure with articulating universal connection mounts to suspend vehicles, a system controller to provide synchronized VR content, and sensors to integrate real-world interactions, allowing users to experience a blended environment using all five senses through VR interfaces, environmental effects, and sensory feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If VR experiences use only sight and sound, then the system complexity remains low, but the immersive quality and user engagement deteriorate

Engineering Contradiction:
Improveimmersive qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent combines multiple sensory systems (visual, auditory, tactile, olfactory, kinesthetic) into a unified VR experience platform. The system merges digital virtual objects with physical real-world objects, creating a hybrid reality environment that engages all five senses simultaneously, thereby resolving the contradiction between immersive quality and system complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The VR system is designed with multi-functionality to support various types of sensory feedback mechanisms (haptic actuators, scent dispensers, motion platforms) within a single unified platform. This universal approach allows the system to deliver comprehensive multi-sensory experiences without requiring separate dedicated systems for each sense, addressing the complexity issue while maintaining high immersive quality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If VR environments are completely artificial, then the visual presentation quality is high, but the user's acceptance as real environment deteriorates

Engineering Contradiction:
ImprovebelievabilityVSAvoidenvironment integration complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a nested structure where virtual objects and environments are embedded within the context of the real physical world. Digital elements are nested within physical spaces, and physical objects are integrated into virtual scenarios, creating layers of reality that enhance believability while managing integration complexity through hierarchical organization.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The system uses physical vehicles and props as intermediaries between the user and the virtual environment. These tangible objects serve as mediators that bridge the artificial and real worlds, allowing users to interact with virtual content through physical means, thereby enhancing acceptance of the artificial environment as real without requiring complete environmental replacement.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11442533B2System for mixed reality experiences
Publication Date: 2022.09.13 IPMACHINE LLC
  • US11442533B2 patent drawing
  • US11442533B2 patent drawing

AI summary

The disclosure provides a system that provides a mixed reality experience for users. Mixed reality is the blending of real and virtual (or digital) worlds to produce environments and visualizations where both physical and digital objects co-exist and can also interact in real time. The disclosure provide a MR system for the interaction of users, computers, and an environment in which users can experience using all five senses. In one example, the disclosure provides a mixed reality system that includes: (1) a structure, (2) a vehicle configured to support at least one user, wherein the vehicle is suspended from the structure via an articulating universal connection mount, and (3) a system controller configured to provide virtual reality video content to a virtual reality interface in response to interactions of the user with the vehicle and the virtual reality interface, wherein the virtual reality video content corresponds to the real world of the vehicle.