Mixed Reality Content Creation Using Dimensionality Change

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Solution Overview

Problem

Creating three-dimensional virtual objects for mixed reality environments using two-dimensional monitors is challenging due to uncertainties in how aspects will translate and difficulties in achieving accurate scale and perspective when integrating virtual objects within the virtual environment.

Innovation Solution

A system and method utilizing a see-through, head-mounted display device coupled with a processing unit to create and interact with virtual objects directly within a three-dimensional mixed reality environment, allowing users to build and experience virtual objects using virtual tools, ensuring accurate scale and perspective through real-time tracking and projection of virtual images alongside real-world objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If virtual objects are created on a two-dimensional monitor, then content creation is possible using traditional input devices, but the accuracy of scale and perspective when translating to three-dimensional environment is poor

Engineering Contradiction:
Improvescale and perspective accuracyVSAvoidcreation process complexity
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent transitions the content creation interface from two-dimensional monitor to three-dimensional virtual space. Users interact with virtual objects directly in 3D environment using hand gestures, eliminating the dimension mismatch between creation and display. This allows accurate perception of scale and perspective during the creation process itself, rather than attempting to translate from 2D to 3D.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If virtual objects are created in a separate two-dimensional environment, then the creation process can be isolated, but the ability to visualize and integrate objects in the final virtual environment is limited

Engineering Contradiction:
Improvevisual information accuracyVSAvoidsystem integration complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges the content creation environment with the final virtual environment where objects will be displayed. Instead of creating objects in isolation on a 2D monitor, users create and edit virtual objects directly in the 3D mixed reality environment where they will ultimately be experienced. This eliminates information loss during translation and allows immediate visualization of scale, perspective, and integration with other objects.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10235807B2Building holographic content using holographic tools
Publication Date: 2019.03.19 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10235807B2 patent drawing
  • US10235807B2 patent drawing
  • US10235807B2 patent drawing

AI summary

A system and method are disclosed for building virtual content from within a virtual environment using virtual tools to build and modify the virtual content.