Mixed-Reality Supply Chain Visualization for Demand Equilibrium Siting

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Modern supply chains face challenges in creating a useful and easy-to-understand visualization of complex, interconnected networks due to intercontinental and global distribution, making real-time interaction with resources, materials, and assets difficult in relation to demographics, climate, and geography.

Innovation Solution

A mixed-reality user interface system that generates an interactive three-dimensional visualization for supply chain management, allowing real-time interaction and navigation of global supply chains, with features like mixed-reality headsets and sensors for user input, and integrates with databases for supply chain data and demographic information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If traditional two-dimensional data visualization is used for supply chain networks, then the system complexity is low and easy to implement, but the visualization becomes difficult to understand and less useful for global supply chain analysis

Engineering Contradiction:
Improvesystem complexityVSAvoidvisualization usefulness
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent transitions from traditional two-dimensional data visualization to three-dimensional immersive virtual environment visualization. This dimensional upgrade allows complex global supply chain networks to be represented spatially with depth, height, and width, enabling users to navigate and interact with supply chain data in a more intuitive and comprehensive manner while maintaining manageable system complexity through standardized rendering technologies.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If detailed global supply chain network visualization is created, then the information completeness is improved, but the ease of understanding and interaction becomes more difficult

Engineering Contradiction:
Improveinformation completenessVSAvoidease of understanding
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent segments the complex global supply chain network into manageable regional components that can be independently explored within the three-dimensional virtual environment. Users can focus on specific geographic regions or supply chain segments of interest, reducing cognitive overload while maintaining access to comprehensive global information through hierarchical navigation and selective detail display.

Inventive Principle:
Principle #1Segmentation

3Loss of time

If real-time interaction with supply chain resources is enabled, then the decision-making timeliness is improved, but the device complexity and computational requirements increase

Engineering Contradiction:
Improvedecision-making timelinessVSAvoidcomputational requirements
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent creates a three-dimensional virtual copy of the physical supply chain network within the immersive environment. This virtual replica allows users to interact with and analyze supply chain resources, materials, and assets in real-time without directly manipulating physical systems, reducing computational complexity while maintaining decision-making timeliness through standardized rendering and interaction protocols.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12632826B2Immersive supply chain analytics using mixed reality
Publication Date: 2026.05.19 BLUE YONDER GROUP INC
  • US12632826B2 patent drawing
  • US12632826B2 patent drawing
  • US12632826B2 patent drawing

AI summary

A system and method are disclosed for a mixed-reality visualization system having a computer configured to render a mixed-reality three-dimensional surface, identify one or more current demand regions, identify one or more potential demand regions; map the one or more current demand regions and the one or more potential demand regions on the rendered three-dimensional surface, model a free body coupled with demand centers of each of the one or more demand regions and each of the one or more potential demand regions using a spring model, calculate a location on the rendered three-dimensional surface representing an equilibrium position between the demand centers of the one or more demand regions and the one or more potential demand regions using the spring model, and render, for display on a rendering device, a visual indicator within the area corresponding to the location of the calculated equilibrium position.