Mixed Reality Display Synchronizing Shutter Glasses for Luminance Compensation

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Solution Overview

Problem

Conventional mixed reality display systems fail to allow users on both sides of a transparent display to see each other and virtual objects simultaneously, lacking the ability to compensate for distinct luminances on different sides.

Innovation Solution

A mixed reality display system comprising a transparent display and synchronized shutter glasses, where users wear controllable shutter glasses to enable viewing of each other and virtual objects, with a controller coordinating the display and glasses to manage luminance differences through pulse-width modulation signals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If a transparent display is used to allow users to see through it, then users can see each other on both sides, but the luminance on different sides becomes distinct and difficult to compensate

Engineering Contradiction:
Improvetransparent display implementationVSAvoidluminance uniformity
Core Design Contradiction:
Ease of manufactureVSIllumination intensity

Solution Approach 1:

The patent applies local quality by adjusting the transparency or opacity of different regions of the transparent display independently. Each region can be optimized to compensate for its specific luminance characteristics, allowing users on both sides to see each other clearly while maintaining overall luminance balance.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent changes the optical parameters of the transparent display dynamically. By adjusting parameters such as transparency, opacity, or light transmission properties in response to detected luminance differences, the system compensates for distinct luminances on different sides while preserving the see-through capability.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If virtual objects are displayed on the transparent display, then immersive mixed reality experience is provided, but users cannot see real people and virtual objects simultaneously on both sides

Engineering Contradiction:
Improvemixed reality experienceVSAvoidvisibility of real and virtual objects
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent uses periodic action through alternating display modes. The transparent display switches between showing virtual objects and showing real-world content in periodic cycles, allowing users to access both virtual and real information sequentially. This resolves the contradiction by providing both types of content while managing visibility through time-based separation.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent applies dynamics by making the display characteristics adjustable and changeable. The system can dynamically switch between different transparency levels, display modes, and content priorities based on user needs and environmental conditions, enabling both immersive virtual experiences and clear visibility of real people.

Inventive Principle:
Principle #15Dynamics

3Illumination intensity

If shutter glasses are used to manage luminance differences, then users can see both real and virtual content, but the system complexity increases with synchronization requirements

Engineering Contradiction:
Improveluminance compensationVSAvoidsynchronization system
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary controller that manages the synchronization between the transparent display and shutter glasses. This intermediary device coordinates the operation of both components, handling the complexity of timing and synchronization while presenting a simplified interface to users and reducing the burden on the main system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users on both sides of the transparent display to see each other and virtual objects in various modes, including 2D, 3D, and 2.5D, while compensating for distinct luminances, providing an immersive experience by synchronizing the display and shutter glasses.

Implementation Method 1

each pair of shutter glasses is composed of a left glass and a right glass... The controller synchronizes the transparent display and the shutter glasses

Methodology Applied
Scientific EffectLiquid crystal effect: Liquid Crystals

Data Source

PatentUS12093452B2Mixed reality display system
Publication Date: 2024.09.17 PRILIT OPTRONICS INC
  • US12093452B2 patent drawing
  • US12093452B2 patent drawing
  • US12093452B2 patent drawing

AI summary

A mixed reality display system includes a transparent display, through which users on both sides see each other; a plural pairs of shutter glasses worn by the users, each pair of shutter glasses being composed of a left glass and a right glass; and a controller that synchronizes the transparent display and the shutter glasses.