Mixed Reality EGM Layout Visualization for Collision-Free Placement

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Solution Overview

Problem

Existing electronic gaming machines lack a digital preview of their real-world physical context, making it challenging to visualize their placement and configuration in a physical environment before actual installation.

Innovation Solution

A mixed reality system is employed to generate virtual representations of EGMs, blending them into a real-world environment, allowing users to select configurations, determine spatial relationships, and ensure collision-free placement based on real-world geometric characteristics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If virtual representations of EGMs are generated and blended into real-world environment, then visualization capability is improved, but system complexity increases

Engineering Contradiction:
Improvevisualization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent creates virtual representations (copies) of electronic gaming machines that can be placed and visualized in the real-world environment. These virtual copies replicate the appearance and spatial characteristics of physical EGMs, allowing operators to preview layouts without physical installation. This copying approach enables comprehensive visualization while avoiding the complexity of building physical prototypes or using simple 2D diagrams.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The mixed reality system acts as an intermediary between physical EGMs and digital planning tools. It bridges the gap by overlaying virtual representations onto the real-world environment captured through cameras or sensors, providing a mediating layer that combines physical context with digital visualization capabilities. This intermediary approach resolves the contradiction by enabling rich visualization without requiring full physical complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If collision detection is performed based on real-world geometric characteristics, then placement accuracy is improved, but computational requirements increase

Engineering Contradiction:
Improveplacement accuracyVSAvoidcomputational requirements
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary extraction of geometric characteristics (depth, width, height) of the real-world environment before conducting collision detection. By pre-processing the spatial data and establishing reference frames in advance, the system reduces the computational burden during actual placement operations. This preliminary action enables accurate collision detection while minimizing real-time computational requirements.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple EGM configurations are allowed in mixed reality environment, then design flexibility is improved, but device complexity increases

Engineering Contradiction:
Improvedesign flexibilityVSAvoidconfiguration management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the configuration management into modular components: individual EGM representations, spatial placement parameters, and environmental geometric characteristics. Each virtual EGM can be independently configured, moved, and adjusted without affecting others. This segmentation allows operators to manage multiple complex configurations by handling simple modular units, thereby increasing design flexibility while keeping configuration management tractable.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12579735B2Visualization system for creating a mixed reality gaming environment
Publication Date: 2026.03.17 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US12579735B2 patent drawing
  • US12579735B2 patent drawing
  • US12579735B2 patent drawing

AI summary

Generating a presentation of a representation of an electronic gaming machine (EGM) includes generating, for presentation on a user interface, a plurality of user selectable components corresponding to one or more electronic game parameters, determining, based on user input, a selected set of electronic game parameters corresponding to an EGM configuration, and generating a virtual representation of an EGM based on the EGM configuration. The technique also includes presenting the virtual representation in a mixed reality environment such that the virtual representation is blended into a view of a real-world environment, receiving a request to obtain an image of the mixed reality environment, and in response to the request, generating an image of the virtual representation blended into the view of the real-world environment.