Mixed Reality Engine Sub-Environment Segmentation

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Solution Overview

Problem

Current social media platforms fail to effectively connect users through customizable augmented and virtual reality spaces, limiting social interaction and immersion between users.

Innovation Solution

The development of highly customizable mixed reality environments that allow users to traverse and interact with personalized augmented and virtual reality spaces, with administrators controlling access and linking multiple sub-environments, including interactive elements and authentication measures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users are allowed to traverse and interact with multiple personalized augmented reality spaces, then user connection and immersion are enhanced, but system complexity increases

Engineering Contradiction:
Improvecustomizability of mixed reality spacesVSAvoidsystem infrastructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the mixed reality environment into multiple independent sub-environments (augmented reality spaces, virtual reality spaces, game worlds) that can be individually customized and managed. Each sub-environment is a separate instance that users can traverse between, allowing high adaptability without requiring the entire system to be complex. The segmentation principle is applied by creating distinct, manageable reality spaces that link together through portals.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The mixed reality engine provides universal access and management capabilities across all types of sub-environments. The system handles multiple reality types (augmented, virtual, game worlds) through a unified interface and authentication system, allowing administrators to manage diverse spaces and users to traverse between different reality types using the same portal mechanism.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If administrators control access and link multiple sub-environments, then security and customization are improved, but ease of operation decreases

Engineering Contradiction:
Improveaccess control securityVSAvoiduser navigation complexity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system introduces portal objects as intermediaries that simplify access control and navigation. Portals serve as the intermediary mechanism between users and sub-environments, encapsulating authentication and transition logic. Users interact with simple portal objects rather than directly managing complex access controls, while administrators can configure portal permissions without users needing to understand the underlying security mechanisms.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If smart markers are required for participants to engage with augmented reality space, then tracking precision is improved, but ease of operation worsens

Engineering Contradiction:
Improveaugmented reality tracking precisionVSAvoidentry requirement complexity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system uses virtual copies (portals) of entry points that can be placed within augmented reality spaces. Instead of requiring physical smart markers for all entries, the system creates virtual portal copies that provide the same functionality. These portal copies can be interacted with through the mixed reality interface, maintaining tracking precision while removing the need for physical marker placement by users.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11513656B2Distally shared, augmented reality space
Publication Date: 2022.11.29 TAPTHERE
  • US11513656B2 patent drawing
  • US11513656B2 patent drawing
  • US11513656B2 patent drawing

AI summary

In a method facilitating connectivity between at least first and second persons contemplates utilizing one or more computer processors to instantiate a first augmented reality space that mimics a real world space physically in existence about a first person. The first augmented reality space includes at least an avatar of the first person, and a first virtual representation of at least one real world object within the first augmented reality space. Using one or more computer processors, the method provides an interface through which the second person, distal to the first person, can use a second avatar to contemporaneously occupy and enter the first augmented reality space, traverse the space, and interact with the object.