Mixed Reality Flight Training System with Physical Mockups

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Solution Overview

Problem

Current aircraft pilot training methods are fragmented and inefficient, with computer-based training, procedures training, and full flight simulators often requiring separate phases and physical mockups, which can be costly and time-consuming, and do not effectively integrate theory and practice evaluation.

Innovation Solution

A computerized training system that combines virtual and augmented reality to create a mixed reality environment for simultaneous theory and practice training, using sensors and head-mounted displays to simulate real aircraft interactions, allowing for real-time evaluation and feedback, and optionally using physical mockups for tactile feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If separate phases (ground school, procedures training, flight maneuvers) are used with different devices, then training coverage is comprehensive, but training time and cost increase

Engineering Contradiction:
Improvetraining completenessVSAvoidtraining time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent combines ground school, procedures training, and flight maneuvers into a single integrated Flight Training Device. The FTD presents all training content in a unified environment where theoretical information and practical procedures are delivered simultaneously through displays and control panels, eliminating the need for separate training phases and devices.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The Flight Training Device performs multiple training functions simultaneously - it provides theoretical instruction through displays, practical procedures through control panels, and evaluation through registered responses. This multi-functional approach replaces multiple specialized devices with one universal training system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If physical mockups with screens are used for procedures training, then tactile feedback is provided, but device complexity and cost increase

Engineering Contradiction:
Improvetactile feedbackVSAvoidphysical mockup complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses physical mockups that replicate aircraft control panels and displays. These mockups are simplified copies of actual aircraft interfaces, providing tactile feedback through physical controls while displaying visual information on screens. The mockups capture the essential tactile and visual characteristics without requiring a full-scale physical replica.

Inventive Principle:
Principle #26Copying

3Measurement precision

If traditional separate training phases are used, then evaluation can be conducted, but integration of theory and practice evaluation is ineffective

Engineering Contradiction:
Improveevaluation accuracyVSAvoidintegration complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The Flight Training Device incorporates evaluation mechanisms that immediately assess trainee responses to both theoretical questions and practical procedures. The system registers correct and incorrect responses through the control panels and provides feedback, allowing simultaneous evaluation of theory and practice application within the same training session.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10529248B2Aircraft pilot training system, method and apparatus for theory, practice and evaluation
Publication Date: 2020.01.07 EMBRAER SA
  • US10529248B2 patent drawing
  • US10529248B2 patent drawing
  • US10529248B2 patent drawing

AI summary

A system and method for training an aircraft pilot employs a station that delivers training lessons in the form of output and also receives input data from the trainee. An apparatus comprising a computational system is capable of displaying content from different types of media, including virtual reality, augmented reality, and variations. A mixed reality environment interacts with a human being, simulating the response of real objects, and also provides necessary information to achieve Learning Objectives for a specific part of training. A register or record of the interactions is used for evaluation.