Mixed Reality Hologram Menus With Gaze-Aligned Rotation

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Solution Overview

Problem

Existing mixed reality (MR) systems lack intuitive and adaptive user interfaces for interacting with holograms, particularly in head-mounted displays, where hologram menus often snap to fixed angles, requiring users to adjust their viewing position to access options, which can be cumbersome and limiting.

Innovation Solution

Implementing a system where hologram menus in MR devices rotate in a curved manner to face the user, aligning with their gaze direction, allowing seamless interaction without the need for users to reposition, and incorporating progressive disclosure of UI affordances to minimize overwhelming information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If hologram menus are fixed at specific angles, then the system structure is simple, but the user must adjust viewing position to access options, reducing ease of operation

Engineering Contradiction:
Improveease of accessing menu optionsVSAvoidmenu system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The hologram menu transitions from a static fixed-angle display to a dynamic system that automatically rotates and reorients based on the user's head position and gaze direction. The menu cards are configured to rotate about axes perpendicular to their display surfaces, enabling them to face the user from any viewing angle, thus eliminating the need for users to adjust their viewing position while maintaining intuitive interaction.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If hologram menus rotate to face the user, then ease of operation improves, but the mechanism becomes more complex

Engineering Contradiction:
Improvemenu accessibilityVSAvoidrotation mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical rotation mechanisms with software-based control. The system uses head-tracking technology to detect user gaze direction and programmatically rotates the holographic menu cards in the virtual space, eliminating the need for physical moving parts while achieving the same effect of presenting menu options facing the user from any angle.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Loss of information

If all menu options are displayed simultaneously, then information completeness is high, but user cognitive load increases due to overwhelming information

Engineering Contradiction:
Improveinformation completenessVSAvoiduser cognitive load
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The menu system is segmented into multiple hierarchical levels rather than presenting all options in a single overwhelming display. Users can access primary menu options first, then navigate to secondary and tertiary options as needed. This segmentation allows complete information to be available in the system while only presenting relevant subsets to the user at any given moment, reducing cognitive load while maintaining information completeness.

Inventive Principle:
Principle #1Segmentation

4Area of stationary object

If hologram menus are positioned far from the hologram, then interaction space is adequate, but the menu may be outside the user's field of view

Engineering Contradiction:
Improveinteraction spaceVSAvoidmenu visibility
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The system implements real-time feedback by continuously monitoring the user's head position and gaze direction through head-tracking technology. Based on this feedback, the holographic menu cards automatically adjust their position and orientation in the virtual space to maintain optimal visibility within the user's field of view while preserving adequate interaction space. This dynamic positioning ensures menus remain accessible without requiring users to shift their gaze excessively.

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP3928186B1Automatic orientation for mixed reality information delivery system
Publication Date: 2025.10.29 MICROSOFT TECHNOLOGY LICENSING LLC
  • EP3928186B1 patent drawingFigure 1
  • EP3928186B1 patent drawingFigure 2
  • EP3928186B1 patent drawingFigure 3

AI summary

The disclosed technology is generally directed to mixed reality devices. In one example of the technology, a mixed-reality view is provided to an operator. The mixed-reality view includes both a real-world environment of the operator and holographic aspects. The holographic aspects include at least a first hologram. The first hologram is displayed with a first hologram menu, such that the first hologram menu includes visible selectable menu options associated with the first hologram. In the mixed-reality view, the first hologram menu, including the visible selectable menu options of the first hologram menu, is rotated to face the operator as the operator moves, such that the first hologram menu rotates in a curved manner about the first hologram as the first hologram menu rotates. Responsive to the operator making a selection on the first hologram menu, the first hologram in the mixed-reality view is altered based on the selection.