Mixed Reality Gesture Control for Responsive LED Parameter Tuning
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Solution Overview
Problem
Existing control systems for secondary devices such as LED lights and audio controls in industries like live concerts, theater, and film production are limited in their ability to provide precise, real-time control over lighting and audio parameters, often being counter-intuitive and delayed.
Innovation Solution
A system using mixed, virtual, or augmented reality to control secondary devices by receiving user positional data, generating gestural data, and transmitting device settings to effectuate changes in configurations, allowing for precise control through virtual objects and gestures.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If existing control systems (lighting desks, tablets, smartphone interfaces) are used to control LED lights, then the control interface is available and operational, but the control precision and responsiveness are insufficient for fine-scale parameter adjustment
Solution Approach 1:
The patent replaces traditional mechanical control interfaces (lighting desks with sliders and knobs, physical buttons) with a virtual reality-based gesture recognition system. Users control LED parameters through hand gestures captured by sensors, eliminating the need for physical manipulation of controls while achieving precise parameter adjustment through spatial and temporal analysis of gestures.
Solution Approach 2:
The patent introduces an intermediary processing layer between the user and the LED control system. This intermediary includes gesture recognition algorithms, virtual object representations, and a communication bridge that translates gestures into precise control commands, enabling intuitive interaction while maintaining control precision.
2Productivity
If existing control systems are used, then the basic control function is provided, but response delay occurs and fine-scale tuning capability is limited
Solution Approach 1:
The patent implements continuous monitoring of user gestures through sensors, maintaining constant analysis of hand position and movement. This continuous action eliminates idle states and processing delays, allowing real-time translation of gesture movements into immediate LED parameter adjustments, thereby reducing response time and enhancing control responsiveness.
Solution Approach 2:
The system performs preliminary processing of gesture data by continuously analyzing hand positions and movements before executing control commands. Virtual objects and gesture templates are pre-configured, allowing the system to quickly match and interpret user gestures without delay, enabling proactive rather than reactive control.
3Adaptability or versatility
If multiple parameters (color, intensity, focus, position) are controlled simultaneously, then comprehensive control is achieved, but the complexity of organizing and executing these parameters in real-time increases
Solution Approach 1:
The patent segments the control of multiple parameters into distinct virtual objects, each representing a specific LED parameter (color, intensity, focus, position). Users interact with each virtual object independently through separate gestures, allowing comprehensive parameter control while maintaining organizational clarity and reducing processing complexity through modular approach.
Solution Approach 2:
The patent transitions from traditional two-dimensional interface controls to three-dimensional spatial gestures. Users control multiple parameters simultaneously through gestures in three-dimensional space, where the spatial dimension provides an intuitive framework for organizing and executing complex parameter adjustments without increasing perceived interface complexity.
Data Source
AI summary
Disclosed are embodiments for systems and methods for controlling secondary devices at fine scales using mixed, virtual and/or augmented reality. Examples of secondary devices may include those involved in lighting (i.e., light emitting diodes), sound, and the production of videos, film, and movies. In some embodiments, a system may include a server, mixed reality user device and secondary device communicatively coupled via a network. The server may be configured to generate a virtual object based on gestural data that is configured for display within a mixed reality environment. The server may also be configured to generate secondary device settings based on gestural data, where the secondary device settings may be used to control the operation of a secondary device.


