Mixed-Reality Object Identification Anchored to a Gaming Device

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Solution Overview

Problem

Existing mixed-reality environments struggle to seamlessly integrate virtual and real-world elements, particularly in identifying and interacting with objects in proximity to gaming devices, which are often prone to movement and orientation changes, complicating user experience.

Innovation Solution

A computer-implemented method that identifies a gaming device first in a real-world environment, using techniques like SLAM and neural networks, and then initiates activities based on nearby objects, ensuring a grounded and consistent mixed-reality experience by highlighting or generating virtual images only in close proximity, thus simplifying identification and reducing processing overhead.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the system identifies objects in the mixed-reality environment without prioritizing the gaming device, then object detection coverage is improved, but identification reliability and processing efficiency deteriorate due to movement and orientation changes of gaming devices

Engineering Contradiction:
Improveobject detection coverageVSAvoididentification reliability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system performs preliminary identification and tracking of the gaming device before initiating object detection activities. By establishing the gaming device as a fixed reference point in advance, the system creates a stable coordinate system for subsequent object detections, thereby improving identification reliability without reducing detection coverage

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming device serves as an intermediary reference object between the tracking system and other objects in the environment. By using the gaming device as a mediator to establish the mixed-reality coordinate system, the system achieves more reliable and consistent object identification even when devices move or change orientation

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If the system continuously scans and re-identifies the gaming device at the start of every experience, then identification accuracy is improved, but processing overhead and time consumption increase

Engineering Contradiction:
Improveidentification accuracyVSAvoidprocessing efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system performs gaming device identification as a preliminary one-time action before the mixed-reality experience begins. This preliminary identification establishes the reference frame for the entire session, eliminating the need for continuous re-scanning and significantly reducing processing overhead during the experience

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Once the gaming device is identified and the coordinate system is established, the system maintains continuous tracking of the gaming device's position and orientation throughout the experience. This continuous tracking allows the system to update virtual object positions efficiently without performing full re-identification scans, maintaining both accuracy and efficiency

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If the system initiates activities for all detected objects regardless of proximity to the gaming device, then activity coverage is improved, but user experience consistency and interaction quality deteriorate

Engineering Contradiction:
Improveactivity coverageVSAvoiduser experience consistency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system applies different activity initiation rules based on the local quality of spatial proximity to the gaming device. Objects within a defined proximity threshold receive full activity initiation and interaction capabilities, while objects beyond this threshold have limited or no activities. This local differentiation ensures that user interactions remain consistent and meaningful within the immediate mixed-reality environment

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12530853B2Identifying devices in a mixed-reality environment
Publication Date: 2026.01.20 SONY COMP ENTERTAINMENT EURO LTD
  • US12530853B2 patent drawing
  • US12530853B2 patent drawing
  • US12530853B2 patent drawing

AI summary

A computer-implemented method includes identifying a gaming device in a real-world environment, the gaming device providing a user experience to a user in a mixed-reality setting, identifying an object in the real-world environment in proximity to the gaming device, and initiating an activity relating to the object based on a virtual part of the mixed-reality setting.