Mixed-Reality Race Game Using Telemetry Data
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Solution Overview
Problem
Existing race games require multiple players simultaneously and lack realistic racing experiences.
Innovation Solution
A method and system for a mixed-reality race game that uses a computer system to create a virtual racing environment, where a user can play against real-world racers by receiving telemetry data and control data, and generating a visual representation of the race.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple players are required to play race games against each other, then the game can be played with human players, but the ease of operation deteriorates because a single player cannot play alone
Solution Approach 1:
The patent creates virtual copies of real-world racers that replicate their telemetry data (position, speed, motion) in a virtual racing environment. These virtual racers serve as substitutes for real human players, enabling single-player access while maintaining the competitive racing experience through automated replication of opponent behaviors
Solution Approach 2:
The system introduces a computer system as an intermediary between the single player and the racing game. This intermediary automatically handles the complexity of multiplayer coordination by receiving telemetry data from real racers, processing it into virtual representations, and managing the race dynamics, thereby simplifying operation for the single player
2Adaptability or versatility
If virtual racing environments are created without real-world data, then the game can be played independently, but the realism of the racing experience deteriorates
Solution Approach 1:
The system continuously receives feedback from real-world racers through telemetry data (position, speed, motion information) and uses this feedback to update and refine the virtual racer representations. This feedback loop ensures that the virtual environment accurately reflects real-world racing conditions, maintaining realism while allowing independent game play
Solution Approach 2:
The patent dynamically changes parameters of the virtual racing environment based on real-world telemetry data. Position coordinates, speed values, and motion characteristics of virtual racers are continuously adjusted to match real-world conditions, transforming static virtual environments into dynamic representations that maintain realism
Data Source
AI summary
The present invention relates to a method and system for mixed-reality race game. The method comprises receiving telemetry data from the real-world racer moving on the real-world racetrack, and associating telemetry data of the real-world racer with the virtual racer model and receiving control data from a user device, and associating the control data with the controllable virtual racer. The method further comprises calculating position and speed of the virtual racer model in a virtual racetrack based on the telemetry data associated with the virtual racer model, and calculating position and speed of the controllable virtual racer in the virtual racetrack based on the control data associated with the controllable virtual racer.


