Mixed Reality Automotive Racing With Photorealistic Virtual Competitors
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Traditional sporting events face challenges when real participants are unavailable due to injury, sickness, death, or location unavailability, leading to a loss of excitement in virtual environments.
Innovation Solution
A mixed reality system that merges real and virtual participants by capturing real participants' actions and augmenting them with computer-generated simulations, using graphical, behavioral, and kinetic models to create a photorealistic competition environment, determining scores, and identifying winners.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a purely virtual environment is used for competitions, then participant availability is improved, but excitement and engagement deteriorate
Solution Approach 1:
The patent merges real-world participants with virtual participants in a hybrid competition environment. Real participants compete in physical events while virtual participants (including deceased athletes recreated through AI and motion capture) compete in simulated environments. The results are combined to create a unified competition outcome, thereby maintaining excitement through real-world engagement while improving availability through virtual participation options.
2Adaptability or versatility
If real participants are replaced with virtual participants, then availability is improved, but the authenticity of competition deteriorates
Solution Approach 1:
The patent creates accurate digital copies of real participants using motion capture technology, photogrammetry, and AI-driven behavioral models. These digital twins replicate not only the physical appearance but also the movement patterns, skills, and competitive behaviors of the original athletes. This allows virtual participants to maintain high authenticity while enabling competition when real participants are unavailable.
Solution Approach 2:
The system employs dynamic, adaptive models that continuously learn and adjust virtual participant behavior based on historical performance data and real-time competition conditions. This ensures that virtual participants maintain authentic competitive characteristics while adapting to different scenarios, preserving authenticity while maximizing availability.
3Ease of operation
If video games provide virtual reality environments, then accessibility is improved, but realism and engagement deteriorate
Solution Approach 1:
The patent replaces traditional game-based virtual reality mechanics with physics-accurate simulations and real-world data-driven models. Instead of game engines with simplified physics, the system uses computational models based on real athletic performance data, biomechanics, and competitive patterns. This substitution maintains accessibility through digital platforms while significantly improving realism through data-driven accuracy.
Data Source
AI summary
A method, system, and non-transitory machine-readable storage medium to identify first data associated with an automotive race participant, where the first data includes automotive race-related performance data of the automotive race participant. A selection of a competitor from a set of competitors is received. Based on historical performance data associated with one or more competitions involving the competitor, second data associated with a computer-generated visual representation of the competitor is generated. Based on the first data and the second data, a simulation is generated which includes at least one image of the automotive race participant and the computer-generated visual representation of the competitor engaged in an automotive racing competition. An indication of a winner of the simulation of the automotive racing competition is generated.


