Mixed Reality Region-Based Content Obscuring

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Solution Overview

Problem

Conventional systems for displaying or obscuring authorized and unauthorized elements in mixed reality scenes require individual analysis of each element, leading to increased computing overhead and reduced efficiency.

Innovation Solution

Determining authorized and unauthorized regions within a scene allows for the generation of mixed reality content without individually analyzing each real-world element, thereby reducing computational burden.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If individual analysis of each real-world element is performed in mixed reality scenes, then accuracy in identifying authorized and unauthorized elements is improved, but computing overhead increases and processing efficiency decreases

Engineering Contradiction:
Improveaccuracy in identifying authorized elementsVSAvoidprocessing efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system segments the mixed reality scene into authorized and unauthorized regions based on spatial coordinates rather than analyzing each individual element. This regional segmentation approach maintains accuracy in identifying what should be visible while dramatically reducing computational overhead by processing regions as unified entities rather than individual objects within them.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from element-based analysis (zero-dimensional object properties) to region-based analysis (spatial coordinate analysis). By defining authorized and unauthorized regions through spatial boundaries in the scene coordinate system, the system operates in a different dimensional space that enables more efficient processing while maintaining precise control over what content is visible to third parties.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If region-based analysis is used instead of element-by-element analysis, then computing efficiency is improved, but complexity in determining authorized regions increases

Engineering Contradiction:
Improvecomputing efficiencyVSAvoidcomplexity in determining authorized regions
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary determination of authorized regions before generating the mixed reality scene. By pre-defining which spatial regions contain authorized elements that should be visible to third parties, the system eliminates the need for complex real-time analysis during scene generation. This preliminary spatial mapping simplifies the overall process despite the initial setup complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates a simplified representation of the scene through authorized region definitions rather than copying and analyzing actual element properties. This abstracted regional model serves as a computational proxy that enables efficient processing while maintaining the necessary control over content visibility, avoiding the complexity of detailed element-by-element analysis.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10720006B2Mixed reality systems and methods for displaying and recording authorized real-world and virtual elements
Publication Date: 2020.07.21 INTERNATIONAL GAME TECHNOLOGY INC
  • US10720006B2 patent drawing
  • US10720006B2 patent drawing
  • US10720006B2 patent drawing

AI summary

A mixed reality display system includes a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to determine a location of a user wearing a mixed reality viewer and generate a live video signal of a real-world scene including a plurality of real-world elements. The machine readable instructions further cause the processor circuit to determine an authorized region within the real-world scene including a plurality of authorized real-world elements that are authorized to be displayed to a third party, and generate a mixed reality including the authorized real-world elements within the authorized region and a first virtual element that obscures one of the plurality of real-world elements of the live video signal that is not within the authorized region of the real-world scene, and generate an output video signal of the mixed reality scene.