Mixed-Reality Content Creation with Reconfigurable Tangible Interfaces
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Solution Overview
Problem
Existing methods for creating content that combines live action media and computer-generated imagery face challenges in real-time collaboration and visualization, leading to lower quality results due to the difficulty in combining these elements in a 'final' composite image and the limitations of traditional interfaces for computer-generated content creation.
Innovation Solution
The development of collaborative multi-modal mixed-reality systems that utilize reconfigurable tangible user interfaces, allowing users to interact with both physical and virtual media production tools within a virtual world, enabling immersive and interactive content creation by merging physical and virtual worlds through VR and AR technologies.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If traditional interfaces for computer-generated content creation are used, then the process is simple and familiar, but real-time collaboration and visualization quality are limited
Solution Approach 1:
The patent merges physical media production tools with virtual reality interfaces into a unified mixed-reality system. Physical tools like cameras and dollies are integrated with VR clients, allowing users to interact with both physical and virtual environments simultaneously through a single cohesive interface, thereby improving content creation quality without proportionally increasing system complexity
Solution Approach 2:
The VR client device acts as an intermediary between physical media production tools and the virtual world. It captures data from physical tools, processes it, and registers it with the virtual environment, enabling seamless integration and real-time collaboration while maintaining manageable system architecture
2Productivity
If physical media production tools are integrated with VR clients, then real-time collaboration is enabled, but device complexity increases
Solution Approach 1:
The VR client device performs multiple functions: it serves as a virtual reality environment, a data processing center, a communication hub for collaboration, and an interface for controlling physical media production tools. This multi-functionality enables real-time collaboration without requiring separate specialized devices for each function, thereby improving productivity while controlling overall system complexity
Solution Approach 2:
The system implements real-time feedback loops where the VR client continuously receives data from physical media production tools, processes it, and provides immediate visual feedback in the virtual environment. This enables collaborative users to see changes in real-time and adjust their work accordingly, enhancing collaboration efficiency through instantaneous information exchange
3Ease of operation
If virtual and physical worlds are merged, then immersive content creation is enabled, but synchronization difficulty increases
Solution Approach 1:
The system creates virtual copies of physical media production tools within the VR environment. These virtual replicas mirror the physical tools' properties and behaviors, allowing users to interact with familiar interfaces while working in the immersive virtual space. This copying approach simplifies user interaction by maintaining consistency between physical and virtual domains while managing synchronization through established mapping relationships
Data Source
AI summary
The disclosure is directed to collaborative multi-modal mixed-reality systems and methods leveraging reconfigurable tangible user interfaces for the production of immersive, cinematic, and interactive content. As described herein, content may be created as either a mixture of live action media and computer generated media, combined together in context; or content made up entirely from computer-generated media alone. The technology described herein may leverage physical and software-based user interfaces that merge and unite the physical world and the virtual world, which allow users to produce new forms of content with a user experience and user interactions that emulate traditional processes.


