ML-Based 3D Digital Item Fitting for Character Models

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Solution Overview

Problem

Current systems for fitting digital items to different character models in three-dimensional animation are inefficient, as they often require manual adjustment and struggle to account for artistic traits specific to individual character models, leading to issues with symmetry and clipping.

Innovation Solution

A machine learning system that uses a training dataset of model-specific vertices for different character models to compute the shape and size of digital items for a new character model, applying post-processing techniques to enforce symmetry and correct clipping issues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If automated fitting systems are used to fit digital items to character models, then the time needed to implement new digital items is decreased, but the systems are unable to account for artistic traits specific to individual character models and create issues with symmetry and clipping

Engineering Contradiction:
Improvetime needed to implement new digital itemsVSAvoidpreservation of artistic traits and symmetry
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system segments the fitting process into multiple stages: an automated fitting stage that rapidly positions digital items on character models, followed by a post-processing stage that corrects symmetry and clipping issues. This segmentation allows the system to benefit from both automated efficiency and manual-quality precision for different aspects of the fitting process.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary automated fitting to establish a baseline configuration before applying post-processing corrections. By doing the rough positioning work first and then refining the results, the system avoids the time cost of entirely manual fitting while still achieving high-quality final results.

Inventive Principle:
Principle #10Preliminary action

2Manufacturing precision

If manual adjustment is used to preserve artistic traits and symmetry of digital items, then the quality of fitting is improved, but the time and effort required increases significantly

Engineering Contradiction:
Improvequality of fitting and preservation of artistic traitsVSAvoidtime and effort required for manual adjustments
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The post-processing system automatically detects and corrects symmetry and clipping issues without requiring manual intervention. The system serves itself by identifying problems through analysis of the fitted digital items and autonomously applying corrections, eliminating the need for time-consuming manual adjustments while maintaining high quality results.

Inventive Principle:
Principle #25Self-service

3Manufacturing precision

If digital items are modeled multiple times to fit different character models in interactive media, then the fit quality for each character is improved, but the technical cost and time to update the project increases exponentially

Engineering Contradiction:
Improvefit quality for each character modelVSAvoidtechnical cost and project complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system creates a universal automated fitting pipeline that can handle multiple character models and various types of digital items (armor, clothing, accessories) through a single unified process. This multi-functional system eliminates the need to create separate modeling workflows for different character types, reducing project complexity while maintaining high fit quality across all characters.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system adapts digital items to different character models by adjusting parameters such as scale, rotation, and position through automated algorithms, rather than requiring complete remodeling. The post-processing stage further adjusts symmetry and clipping parameters automatically, allowing the same digital item to fit multiple character types with minimal parameter changes instead of requiring multiple complete models.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250124631A1Fitting three-dimensional digital items to character models using machine learning
Publication Date: 2025.04.17 BLIZZARD ENTERTAINMENT
  • US20250124631A1 patent drawing
  • US20250124631A1 patent drawing
  • US20250124631A1 patent drawing

AI summary

Systems and methods for modifying three-dimensional digital items to fit different character models are described herein. A machine learning system may be configured to compute a shape and a size of three-dimensional digital objects fit for a second character model based on a shape and a size of the three-dimensional digital objects fit for a first character model. Using the machine learning system, a base transform matrix may be generated, which corresponds to a first exemplary three-dimensional digital object fit for the first character model and a second exemplary three-dimensional digital object fit for the second character model. The machine learning system may be trained using the base transform matrix and machine-learning training data. Input data may be received from a client computing device, where the input data defines a plurality of input vertices for an input three-dimensional digital object fit for the first character model. Using the machine learning system, output data may be generated that defines a plurality of output vertices for an output three-dimensional digital object for the second character model.