ML Game Element Evaluation System

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The conventional game development process is time-consuming and costly due to the need for extensive playtesting by human testers to evaluate new game elements, which can be particularly burdensome for smaller game development organizations lacking resources.

Innovation Solution

A game evaluation system utilizing machine learning models trained on gameplay data to predict player responses to new game elements, allowing for accurate predictions without the need to fully build the elements, and enabling evaluation of textual descriptions to reduce development time and costs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If human playtesting is used to evaluate game elements, then evaluation accuracy is improved, but time consumption and cost increase significantly

Engineering Contradiction:
Improveevaluation accuracyVSAvoidtime consumption
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent creates virtual copies of human players through machine learning models that simulate player behavior and responses. These digital twins replicate human testing capabilities without requiring actual human testers, thereby maintaining evaluation accuracy while eliminating time consumption and cost associated with human playtesting

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical system of human playtesting with an automated machine learning-based evaluation system. The ML models process game element data and generate predictions about player responses, substituting the manual, time-consuming human testing process with an automated computational approach that delivers results instantly

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If human playtesting is used to evaluate game elements, then evaluation accuracy is improved, but cost increases significantly

Engineering Contradiction:
Improveevaluation accuracyVSAvoidcost
Core Design Contradiction:
Measurement precisionVSLoss of energy

Solution Approach 1:

The patent creates virtual copies of human players through machine learning models that simulate player behavior and responses. These digital twins replicate human testing capabilities without requiring actual human testers, thereby maintaining evaluation accuracy while eliminating cost associated with human playtesting

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent uses computationally inexpensive ML models that can be rapidly deployed and executed. These models serve as cheap alternatives to expensive human testers, providing accurate evaluations at a fraction of the cost while requiring minimal computational resources

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Reliability

If game elements are fully built before evaluation, then evaluation realism is improved, but development time increases

Engineering Contradiction:
Improveevaluation realismVSAvoiddevelopment time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent performs evaluation actions before the game elements are fully built. The ML models evaluate game elements based on available data such as design documents, prototypes, or partial implementations, allowing developers to get feedback early in the development process without waiting for complete implementation

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates virtual representations of game elements that can be evaluated by ML models before the actual game elements are fully built. These digital copies allow for realistic evaluation of design concepts, mechanics, and features without requiring full implementation

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12053702B2Systems and methods for evaluating game elements
Publication Date: 2024.08.06 RAMESH VIGNAV
  • US12053702B2 patent drawing
  • US12053702B2 patent drawing
  • US12053702B2 patent drawing

AI summary

A method for evaluating a game element is disclosed herein. In one example, the method includes receiving a data set representing the game element and generating a predicted response to the game element by inputting the data set into a machine learning model. In some embodiments, the machine learning model is trained on a plurality of training samples derived from previous gameplay data. In some embodiments, each training sample includes a gameplay event and a player response associated with the gameplay event.