Machine Learning Graphics Rendering Shading

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Solution Overview

Problem

Current computer graphics technologies face computational bottlenecks in generating high-resolution and high-frame-rate images due to the high computational demands of rendering complex scenes with multiple light sources, leading to inefficiencies and power consumption issues.

Innovation Solution

A machine-learning approach using a trained ML model to encode ambient lighting information and aggregate lighting contributions from multiple light sources into a latent representation, reducing the computational burden by performing shading operations in two separable passes and employing a denoising network to address noise in the latent representation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If physically-based rendering techniques are used to achieve high-quality graphics, then rendering quality is improved, but computational expense increases significantly

Engineering Contradiction:
Improverendering qualityVSAvoidcomputational expense
Core Design Contradiction:
Manufacturing precisionVSPower

Solution Approach 1:

The patent segments the rendering process into distinct stages: geometry processing, rasterization, and shading. By separating these functions, the system can apply different processing strategies to each stage, using traditional GPU methods for geometry and rasterization while applying machine learning specifically to the computationally intensive shading operations, thus reducing overall computational expense while maintaining quality

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent replaces the traditional mechanically-based physically-based rendering computation with a machine learning model for shading operations. The ML model learns to predict pixel colors directly from input data, substituting the complex mathematical computations of physically-based rendering with learned patterns, thereby significantly reducing computational expense while maintaining visual quality

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Manufacturing precision

If high resolution rendering is performed to achieve detailed images, then image quality is improved, but processing time increases

Engineering Contradiction:
Improveimage resolutionVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent applies machine learning to replace traditional rendering computations, enabling the system to process high-resolution images faster. The ML model can predict pixel colors in parallel across the entire image, avoiding the sequential nature of traditional ray-tracing and physically-based rendering, thus reducing processing time while maintaining high resolution quality

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Manufacturing precision

If complex scene rendering is performed to achieve realistic graphics, then scene detail is improved, but computational bottleneck increases

Engineering Contradiction:
Improvescene complexityVSAvoidrendering throughput
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent segments the rendering pipeline to isolate the computationally intensive shading operations into a separate stage that can be handled by machine learning. This allows geometry processing and rasterization to proceed efficiently while the ML model handles complex lighting and material calculations, preventing bottlenecks in the overall rendering throughput

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent substitutes traditional computationally-heavy physically-based rendering with machine learning for complex scene rendering. The ML model can process multiple light sources, materials, and geometric complexities simultaneously through learned patterns, maintaining scene detail while preventing computational bottlenecks that would otherwise limit rendering throughput

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11436793B1Systems and methods for graphics rendering based on machine learning
Publication Date: 2022.09.06 META PLATFORMS TECHNOLOGIES LLC
  • US11436793B1 patent drawing
  • US11436793B1 patent drawing
  • US11436793B1 patent drawing

AI summary

Embodiments described herein pertain to a machine-learning approach for shading. A system may determine a number of pixels associated with a viewpoint of a viewer. The system may determine, for each of the pixels, (1) a view direction based on the viewpoint and a pixel position of that pixel and (2) and a surface orientation of a surface visible to that pixel. The system may generate, using a first machine-learning model, a latent space representation of ambient lighting information associated with the pixels based on respective view directions and surface orientations. The system may determine color values for the pixels by processing the latent space representation of ambient lighting information using a second machine-learning model.