ML Model Reconstructs Missing Game Frame Slices

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Solution Overview

Problem

In video streaming, particularly computer game streaming, frames or frame portions may be lost entirely or received with low quality, affecting the presentation of the frame and potentially other frames that reference the missing portions.

Innovation Solution

A machine learning (ML) model is trained on ground truth gameplay video recordings to reconstruct missing or low-quality frame portions, enhancing their quality and ensuring accurate frame presentation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If video frames are transmitted over a network, then bandwidth utilization is improved, but frame loss and quality degradation occur

Engineering Contradiction:
Improvebandwidth utilizationVSAvoidframe delivery reliability
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The system performs preliminary actions by training the ML model on ground truth gameplay recordings before actual streaming. The model learns to reconstruct frames in advance, enabling it to compensate for network losses during transmission without requiring retransmission or additional bandwidth during live streaming.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The ML model acts as an intermediary between the transmitted video data and the final displayed frame. When frame portions are lost or degraded during network transmission, the model reconstructs the missing information by predicting what the original content should be, based on its training on ground truth gameplay data.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If frame portions are lost or received with low quality, then network transmission efficiency is improved, but presentation quality of current and subsequent frames deteriorates

Engineering Contradiction:
Improvenetwork transmission efficiencyVSAvoidframe presentation quality
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system converts the harmful effect of frame loss into a beneficial outcome by using the ML model to reconstruct missing frame portions. Instead of requiring perfect transmission, the model learns from ground truth data to predict and restore lost content, turning network imperfections into an opportunity for intelligent reconstruction that maintains or even improves presentation quality.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Solution Approach 2:

The system changes the parameter of frame quality from a fixed transmission-dependent value to a dynamically reconstructed value. The ML model adjusts the quality parameters of reconstructed frames based on the specific loss patterns and content characteristics, allowing high-quality presentation even when transmission conditions are poor.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If ML model is trained on ground truth gameplay recordings, then reconstruction accuracy is improved, but training time and computational resources increase

Engineering Contradiction:
Improvereconstruction accuracyVSAvoidmodel training time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs the computationally intensive training operation in advance, before actual streaming begins. By training the ML model on ground truth gameplay recordings beforehand, the system accumulates reconstruction accuracy without impacting real-time streaming performance. The trained model can then be deployed for efficient inference during live gameplay transmission.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250108292A1Over-fitting a training set for a machine learning (ML) model for a specific game and game scene for encoding
Publication Date: 2025.04.03 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250108292A1 patent drawing
  • US20250108292A1 patent drawing
  • US20250108292A1 patent drawing

AI summary

Techniques are described for over-training a ML model on multiple gameplay videos of individual scenes of a computer game to better configure the model to reconstruct or enhance portions of the computer game at a receiver as the computer game is received over a streamlining network. Reconstruction of individual missing slices of a frame is contemplated such that a frame missing a slice need not be entirely discarded.