ML Score Generation for Dynamic Content in iGaming

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Solution Overview

Problem

Existing digital interactive platforms in the sports and iGaming industry lack dynamic and engaging content, leading to user boredom and decreased interest due to repetitive pre-stored sports-related content, without utilizing machine learning models to enhance user experience.

Innovation Solution

A computer-implemented system and method that generates a score for a machine learning model to optimize user experience in digital interactive platforms. This system includes subsystems for video content generation, media content selection, feedback obtaining, score generation, and media content generation, using feedback from users to dynamically select and generate engaging animated and video content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If pre-stored sports related contents are played in digital interactive platforms, then the platform can operate with existing content, but user boredom and decreased interest occur due to repetition

Engineering Contradiction:
Improvecontent varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically selects and generates media contents based on real-time user feedback and machine learning models, transitioning from static pre-stored content to dynamic adaptive content delivery. The media content selection subsystem continuously adjusts content choices based on user actions and feedback loops.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The feedback obtaining subsystem captures user responses to media contents and feeds this information back to the machine learning model and content selection subsystem. This closed-loop feedback mechanism enables the system to learn from user preferences and adjust content delivery accordingly, preventing repetition and boredom.

Inventive Principle:
Principle #23Feedback

2Productivity

If machine learning models are integrated to provide dynamic content, then user engagement increases, but system complexity and computational requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system is divided into specialized subsystems: video content generating subsystem, media content selection subsystem, feedback obtaining subsystem, score generation subsystem, and media content generating subsystem. Each subsystem handles specific functions, making the complex ML integration manageable and modular.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The score generation subsystem acts as an intermediary between the feedback obtaining subsystem and the media content selection subsystem. It processes user feedback into actionable scores that guide content selection, simplifying the interaction between complex components.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If repetitive pre-stored content is used, then content delivery is simple, but user interest decreases over time

Engineering Contradiction:
Improvecontent delivery simplicityVSAvoidcontent adaptability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system changes key parameters of content delivery by using machine learning models to dynamically select media contents based on user feedback. Instead of delivering fixed pre-stored content, the system adapts content parameters (selection, timing, type) based on real-time user behavior and preferences.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250071356A1System and method for generating score for ML-model to optimize user experience
Publication Date: 2025.02.27 AWONE DATASCIENCES PTE LTD
  • US20250071356A1 patent drawing
  • US20250071356A1 patent drawing
  • US20250071356A1 patent drawing

AI summary

A computer-implemented system for generating a score for a machine learning (ML) model to optimize user experience in digital interactive platforms, is disclosed. The computer-implemented system is configured to: (a) select animated media contents and second video contents to be played dynamically corresponding to user actions performed by users, in video contents; (b) obtain feedbacks from user devices of the users on the animated media contents and the second video contents played corresponding to the user actions performed by the users; (c) generate the score for the ML-model based on the feedbacks obtained from the user devices of the users on the animated media contents and the second video contents; and (d) generate second animated media contents and third video contents based on the score generated for the machine learning model, to optimize the user experience in the digital interactive platforms.