Customized Enhancement System for MMO Games

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Solution Overview

Problem

Massively multiplayer online (MMO) games lack the ability to provide customizable and dynamic enhancements for player characters, limiting the interactive and engaging experience for entertainers and recipients.

Innovation Solution

A computer-implemented system that allows entertainers to design and apply customized enhancements, such as 'Build-a-Buff,' which enables the creation of unique buffs tailored to recipients based on a selection of modifiers and effects, with a user interface that enables trade-off choices and duration settings, effectively applying bonuses or penalties for a fixed duration proportional to the time spent experiencing a performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional fixed enhancements are used in MMO games, then the system is simple to operate, but the game lacks customization and engagement for entertainers and recipients

Engineering Contradiction:
Improvecustomization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The enhancement system is segmented into modular components: base enhancement templates, selectable modifiers, and parameter adjustment options. This allows entertainers to customize enhancements by combining predefined elements rather than creating from scratch, achieving customization without proportionally increasing system complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from static fixed enhancements to dynamic customizable enhancements where parameters such as duration, intensity, and effects can be adjusted based on performance characteristics and recipient needs, enabling adaptability while maintaining structured control

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If customizable enhancements with multiple parameters are introduced, then the interactive experience is enhanced, but the interface becomes more complex and harder to use

Engineering Contradiction:
Improveenhancement customizationVSAvoidinterface usability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The interface presents different levels of detail and control options based on the entertainer's needs and expertise. Common enhancements use simplified interfaces with essential parameters, while advanced options are available but not强制 required, allowing ease of use for basic operations while maintaining customization capability for those who need it

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Pre-configured enhancement templates and modifier packages are provided that entertainers can select and apply with minimal adjustment. This preliminary preparation of common enhancement configurations reduces the complexity of the interface for typical use cases while preserving full customization ability when needed

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If enhancement duration is made proportional to performance time, then the system becomes more engaging and rewarding, but the calculation and tracking complexity increases

Engineering Contradiction:
Improveduration flexibilityVSAvoidcalculation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically adjusts the enhancement duration parameter based on the measured performance time, applying a predefined proportional relationship. This dynamic parameter adjustment is handled by the game system's existing timing and calculation infrastructure, achieving duration flexibility without requiring complex custom calculation mechanisms

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8764554B2Customized enhancement system
Publication Date: 2014.07.01 DAYBREAK GAME COMPANY LLC
  • US8764554B2 patent drawing
  • US8764554B2 patent drawing
  • US8764554B2 patent drawing

AI summary

A computer-implemented method of creating enhancements in a computer game for a recipient experiencing a performance, the method including: selecting an enhancement to apply to a recipient; modifying the enhancement; and applying the modified enhancement to the recipient, wherein the modified enhancement is effective for a fixed duration of time proportional to the time spent by the recipient experiencing the performance. Keywords include MMO, buffs, packages and performance.