Customized Enhancement System for MMO Games
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Solution Overview
Problem
Massively multiplayer online (MMO) games lack the ability to provide customizable and dynamic enhancements for player characters, limiting the interactive and engaging experience for entertainers and recipients.
Innovation Solution
A computer-implemented system that allows entertainers to design and apply customized enhancements, such as 'Build-a-Buff,' which enables the creation of unique buffs tailored to recipients based on a selection of modifiers and effects, with a user interface that enables trade-off choices and duration settings, effectively applying bonuses or penalties for a fixed duration proportional to the time spent experiencing a performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional fixed enhancements are used in MMO games, then the system is simple to operate, but the game lacks customization and engagement for entertainers and recipients
Solution Approach 1:
The enhancement system is segmented into modular components: base enhancement templates, selectable modifiers, and parameter adjustment options. This allows entertainers to customize enhancements by combining predefined elements rather than creating from scratch, achieving customization without proportionally increasing system complexity
Solution Approach 2:
The system transitions from static fixed enhancements to dynamic customizable enhancements where parameters such as duration, intensity, and effects can be adjusted based on performance characteristics and recipient needs, enabling adaptability while maintaining structured control
2Adaptability or versatility
If customizable enhancements with multiple parameters are introduced, then the interactive experience is enhanced, but the interface becomes more complex and harder to use
Solution Approach 1:
The interface presents different levels of detail and control options based on the entertainer's needs and expertise. Common enhancements use simplified interfaces with essential parameters, while advanced options are available but not强制 required, allowing ease of use for basic operations while maintaining customization capability for those who need it
Solution Approach 2:
Pre-configured enhancement templates and modifier packages are provided that entertainers can select and apply with minimal adjustment. This preliminary preparation of common enhancement configurations reduces the complexity of the interface for typical use cases while preserving full customization ability when needed
3Adaptability or versatility
If enhancement duration is made proportional to performance time, then the system becomes more engaging and rewarding, but the calculation and tracking complexity increases
Solution Approach 1:
The system automatically adjusts the enhancement duration parameter based on the measured performance time, applying a predefined proportional relationship. This dynamic parameter adjustment is handled by the game system's existing timing and calculation infrastructure, achieving duration flexibility without requiring complex custom calculation mechanisms
Data Source
AI summary
A computer-implemented method of creating enhancements in a computer game for a recipient experiencing a performance, the method including: selecting an enhancement to apply to a recipient; modifying the enhancement; and applying the modified enhancement to the recipient, wherein the modified enhancement is effective for a fixed duration of time proportional to the time spent by the recipient experiencing the performance. Keywords include MMO, buffs, packages and performance.


