MMORPG Interface for Network Defense Visualization

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Solution Overview

Problem

Current network defense systems are inadequate in handling the magnitude and speed of modern cyber threats due to their text-centric and non-interactive interfaces, leading to low efficacy and high turnover rates among defense agents.

Innovation Solution

A highly interactive and immersive network defense system that uses a Massively Multiplayer Online Role Playing Game (MMORPG) style interface to visualize network traffic, threats, and remediation actions, enhancing agent interaction and collaboration through a multidimensional graphical representation of network components and activity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If text-centric user interfaces are used for network defense systems, then information can be displayed, but the comprehensible bandwidth and agent engagement are insufficient to handle modern cyber threats

Engineering Contradiction:
Improvecomprehensible bandwidthVSAvoidagent engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent replaces text-based mechanical interfaces with graphical visualization systems that use visual metaphors (nodes, edges, avatars, landscapes) to represent network structures and threats. This substitution transforms the interaction paradigm from text reading to visual exploration, dramatically increasing comprehensible bandwidth and making the system more engaging for agents

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system changes the parameter of information presentation from text format to graphical format, transforming static text displays into dynamic visual representations that show network topology, traffic flows, and threat movements in real-time, thereby enhancing both productivity and ease of operation

Inventive Principle:
Principle #35Parameter changes

2Speed

If traditional network defense interfaces are used, then basic monitoring is possible, but the speed and magnitude of threat response are inadequate

Engineering Contradiction:
Improvethreat response speedVSAvoidinterface complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent segments the complex network defense interface into distinct functional zones: landscape visualization area, avatar representation layer, communication tools panel, and campaign management section. This segmentation allows agents to quickly locate and interact with specific functions without being overwhelmed by overall complexity, enabling faster threat response

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces graphical intermediaries (avatars representing threats, nodes representing network components) that mediate between raw network data and agent decision-making. These visual intermediaries simplify complex threat information into recognizable forms, accelerating response time without requiring agents to parse complex technical data

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If text-based interfaces are used for network defense, then information can be conveyed, but agent training and retention are compromised due to lack of engagement

Engineering Contradiction:
Improveagent training effectivenessVSAvoidagent retention
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent creates a virtual copy of the network environment as an interactive landscape where agents can safely explore, practice, and learn without risking real network security. This virtual copy allows repeated training scenarios and provides immediate visual feedback, significantly improving training effectiveness and agent retention

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms static training materials into dynamic interactive visualizations where threats move, avatars interact, and campaigns evolve in real-time. This dynamic presentation engages agents more effectively than static text, improving both training effectiveness and retention through active participation

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10038709B1Computer network defense system employing multiplayer gaming functionality
Publication Date: 2018.07.31 EMC IP HLDG CO LLC
  • US10038709B1 patent drawing
  • US10038709B1 patent drawing
  • US10038709B1 patent drawing

AI summary

A computerized network defense system includes a user interface component for displaying an interactive landscape to an agent, including a graphical representation of (1) network components and interconnections within a computer network, (2) activity within the computer network, and (3) threat information associated with the activity. The activity and threat information is presented in visual association with corresponding network components and interconnections. Agent interaction with the landscape includes (a) selectively highlighting specific network components or interconnections, specific activity, and specific threat information represented on the interactive landscape, (b) causing additional more detailed information about a highlighted item to be displayed in a display element separate from the multidimensional graphical representation (e.g., pop-up box), and (c) selecting and directing use of remediation tools for remediation actions to counteract threat-associated activity. A remediation component initiates the remediation actions based on the agent's selecting and directing use of the remediation tools.