Mobile Ad-Hoc Gaming Protocol Segmentation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing Wi-Fi networks, particularly infrastructure WLANs, lack the flexibility to establish seamless and real-time communication links between mobile devices for ad-hoc gaming without the need for an access point, limiting interactive gaming capabilities between devices within communication range.

Innovation Solution

Implementing a method and device configuration that allows mobile devices to communicate using multiple protocols, determining location information, and initiating gaming sessions directly between devices via ad-hoc networks, enabling real-time gaming without constant power usage of the 802.11 radio to conserve battery life.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If infrastructure WLAN is used for wireless communication, then network connectivity is established, but flexibility and real-time ad-hoc gaming capability are limited due to requirement of access point

Engineering Contradiction:
Improvead-hoc gaming capabilityVSAvoidnetwork configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the communication function into two distinct protocols: 802.11 for location information exchange and Bluetooth for gaming session establishment. This segmentation allows each protocol to be optimized for its specific purpose, enabling ad-hoc gaming without requiring full infrastructure WLAN configuration.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary role where the mobile device uses 802.11 to communicate location information to a server, which then facilitates gaming session establishment via Bluetooth. This intermediary approach allows devices to connect for gaming without direct access point involvement.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If 802.11 radio is continuously powered for real-time communication, then seamless gaming is achieved, but battery life is reduced

Engineering Contradiction:
Improvereal-time communicationVSAvoidbattery life
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent implements periodic action by having the 802.11 radio transmit location information only at necessary intervals rather than continuously. The radio activates periodically to send location updates and then enters low-power state, achieving real-time gaming capability while conserving battery energy.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent extracts the continuous communication function from the 802.11 radio and relocates it to Bluetooth for the gaming session. The 802.11 radio is taken out of continuous operation and used only periodically for location updates, significantly reducing its power consumption while maintaining gaming functionality.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If ad-hoc network is established without access point, then flexibility and battery life are improved, but seamless connection establishment becomes difficult

Engineering Contradiction:
Improveconfiguration flexibilityVSAvoidconnection establishment
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements feedback mechanisms where the server receives location information from mobile devices via 802.11, processes this information, and provides feedback by initiating Bluetooth gaming sessions when devices are in proximity. This automated feedback loop simplifies the connection establishment process while maintaining configuration flexibility.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent performs preliminary action by having devices continuously broadcast their location information via 802.11 before actual gaming begins. This preliminary location sharing enables the server to pre-identify compatible gaming partners and initiate Bluetooth connections in advance, making the actual gaming connection establishment seamless.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8628420B2Location aware ad-hoc gaming
Publication Date: 2014.01.14 MARVELL ASIA PTE LTD
  • US8628420B2 patent drawing
  • US8628420B2 patent drawing
  • US8628420B2 patent drawing

AI summary

A method of mobile gaming is disclosed. The method includes configuring a mobile device to communicate in a first communication protocol and a second communication protocol, determining location information for the mobile device, communicating the location information and a gaming request via the first communication protocol to a game server, receiving a gaming request response from the game server via the first communication protocol, initiating a gaming session in response to the gaming request response, wherein the gaming session is conducted via the second communication protocol.