Mobile App for Locating Electronic Gaming Machines

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Solution Overview

Problem

Players face challenges in locating specific electronic gaming machines (EGMs) due to changes in their location or memory issues, leading to frustration and inefficiency in their gaming experience.

Innovation Solution

A mobile device application that collects and transmits data related to players' experiences at EGMs, allowing for the display of identifiers and historical data, enabling players to easily find preferred EGMs during subsequent visits and making informed decisions about which machines to play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players rely on memory to locate EGMs, then no additional system complexity is introduced, but players experience frustration and inefficiency when locations change or memory fails

Engineering Contradiction:
ImproveEase of locating EGMsVSAvoidSystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by capturing EGM identifier data and player experience data in advance, storing it in a database before the player needs to locate the machine. This allows the mobile device to quickly retrieve and display location information without requiring the player to remember details or search manually, thereby improving ease of operation without significant complexity

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

A central database serves as an intermediary between the EGMs and the player's mobile device. The database stores identifier data and location information, mediating the interaction by providing players with accurate machine locations through wireless communication, thus solving the location problem without requiring complex direct tracking systems

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of time

If players manually search for EGMs, then no technology infrastructure is needed, but time and energy are wasted

Engineering Contradiction:
ImproveTime to locate EGMsVSAvoidEGM identifier data
Core Design Contradiction:
Loss of timeVSLoss of information

Solution Approach 1:

The system implements feedback by capturing player experience data at the EGM and using it to provide personalized recommendations and accurate location information back to the player's mobile device. This feedback loop ensures players receive relevant information quickly, reducing time loss and preventing information loss about preferred machines

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Identifier data and location information are captured and stored in advance in the central database before players need to locate machines. This preliminary data capture eliminates the need for players to manually search or remember identifiers, significantly reducing both time loss and information loss

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If EGM locations are changed to optimize floor space, then space utilization improves, but players cannot find their preferred machines

Engineering Contradiction:
ImproveFloor space adaptabilityVSAvoidEGM location reliability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system provides real-time feedback to players about the current locations of their preferred EGMs by retrieving updated location data from the central database and displaying it on mobile devices. This feedback mechanism ensures that even when EGMs are moved for space optimization, players can reliably find them through the application

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The central database acts as an intermediary that decouples the physical location of EGMs from player knowledge of locations. The database stores and manages location information, allowing EGMs to be moved freely for space optimization while the system maintains reliable location data that is transmitted to players via mobile devices

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10777037B1System and method for utilizing a mobile device to identify an electronic gaming machine
Publication Date: 2020.09.15 INTERNATIONAL GAME TECHNOLOGY INC
  • US10777037B1 patent drawing
  • US10777037B1 patent drawing
  • US10777037B1 patent drawing

AI summary

Systems and methods that utilizes an application running on a mobile device to collect game data regarding a player's experience at an electronic gaming machine, wherein the application subsequently utilizes such collected game data is inform the player of their prior experiences at different EGMs.