Mobile App Pattern Recognition for Juvenile Product Motion Control

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Solution Overview

Problem

Current juvenile products, such as swings and bouncer seats, offer limited customization options for motion and vibration patterns, restricting caregivers' ability to provide personalized stimulation to infants and young children.

Innovation Solution

A mobile application linked to juvenile products allows users to define and control customized motion and vibration patterns using a smartphone or tablet, utilizing sensors and actuators to replicate user-defined patterns, enabling precise control of the juvenile product's movement and vibration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If preprogrammed motion patterns are used in juvenile products, then the device complexity is reduced and ease of operation is improved, but the adaptability and versatility are limited

Engineering Contradiction:
Improvecustomization of motion patternsVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a mobile device as an intermediary between the user and the juvenile product. The mobile device executes a mobile application that communicates with the juvenile product via wireless communication, allowing complex pattern recognition and processing to occur on the mobile device rather than within the juvenile product itself. This mediator approach enables sophisticated customization capabilities while keeping the juvenile product's internal complexity manageable.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical control interfaces with software-based solutions. Instead of physical dials, switches, or buttons for pattern selection, the system uses a touchscreen interface with graphical elements that respond to user interactions. The mobile application provides a sophisticated control environment that is then transmitted to the simpler juvenile product hardware.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If multiple preprogrammed motion patterns with speed settings are provided, then the adaptability is improved, but the ease of operation deteriorates due to complex selection processes

Engineering Contradiction:
Improvenumber of motion patternsVSAvoidpattern selection process
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by pre-defining multiple motion patterns within the mobile application interface. These patterns are prepared in advance with all their parameters (type, speed, duration) configured and displayed as selectable options. When the user interacts with the interface, the selection process is simplified because the complex pattern definitions have already been established beforehand, requiring only simple user selection rather than complex configuration.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements dynamic responsiveness in the user interface, where graphical elements change state based on user interaction. The touchscreen interface provides visual feedback and dynamic transitions that guide the user through the selection process, making it more intuitive and easier to operate despite the availability of numerous motion patterns.

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If a mobile application with sensor recognition is used, then the measurement precision and adaptability are improved, but the device complexity increases

Engineering Contradiction:
Improvepattern recognition accuracyVSAvoidsoftware system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The mobile device serves as an intermediary that houses the complex software system with sensor recognition capabilities. The mobile application executes on the mobile device's processor, which handles the complex tasks of recognizing sensor inputs, interpreting user gestures, and translating them into motion patterns. This concentrates the computational complexity in the mobile device rather than distributing it across the juvenile product's simpler hardware.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a virtual representation of the desired motion pattern through software. When a user performs a gesture or interacts with the touchscreen, the mobile application captures this input and creates a digital model or representation of the intended motion pattern. This software copy is then transmitted to the juvenile product, which physically executes the pattern without needing to contain the complex recognition logic.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables caregivers to create personalized stimulation patterns for infants and young children, enhancing user experience and providing a more tailored and engaging interaction with the juvenile product.

Implementation Method 1

the user moving the mobile device in free space with the movements captured by motion-sensing elements of the mobile device, such as accelerometers, magnetometers, and gyroscopes

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Data Source

PatentUS11752903B2User-defined stimulation patterns for juvenile products
Publication Date: 2023.09.12 MONAHAN PRODUCTS LLC
  • US11752903B2 patent drawing
  • US11752903B2 patent drawing
  • US11752903B2 patent drawing

AI summary

Systems and methods define a stimulation pattern for a juvenile product utilizing a mobile device that executes a mobile application that is linked to the juvenile product. The method comprises the step of recognizing, by the mobile device when executing the mobile app, the user-defined stimulation pattern for the juvenile product. The stimulation pattern can be a vibration pattern or a motion pattern, and can be detected in a number of different ways by the mobile device. The method further comprises the step of determining control signals for the actuator(s) of the juvenile product based on the user-defined stimulation pattern that is recognized by the mobile device. The method further comprises the step of, in response to receiving a command to execute the user-defined stimulation pattern, controlling the actuator(s) of the juvenile product based on the stored control signals for the user-defined stimulation pattern.