Personalized Mobile App Re-engagement via Dynamic Content Shells

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Solution Overview

Problem

Current methods for presenting content on user devices, such as web pages or applications, lack effective mechanisms for re-engagement strategies that tailor content based on user-specific information and application usage patterns, leading to inefficient ad placement and user engagement.

Innovation Solution

A method that involves identifying installed applications on a user device, accepting bids from sponsors for customized content, conducting auctions to determine the winning bid, and populating a shell with user-specific data to create tailored content for presentation, allowing for re-engagement campaigns based on user interaction history and application status.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If generic content is presented on user devices, then ad placement is simple and fast, but user engagement and ad relevance are low

Engineering Contradiction:
Improvecontent placement speedVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system performs preliminary actions by collecting user data, identifying installed applications, and determining user preferences before content presentation. This allows the system to quickly retrieve and present personalized content without performing complex analysis at the moment of content delivery, thus maintaining speed while improving engagement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The content presentation system dynamically adapts content based on real-time identification of user device state, installed applications, and usage patterns. The system adjusts content parameters such as ad selection, timing, and personalization level dynamically, rather than using static generic content, thereby improving engagement without sacrificing operational efficiency.

Inventive Principle:
Principle #15Dynamics

2Productivity

If personalized content is created using user-specific data, then user engagement increases, but system complexity and data processing requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments the personalization process into distinct modules: user identification, application detection, preference analysis, and content selection. Each module handles a specific aspect of personalization independently, reducing overall system complexity while enabling comprehensive personalization through the coordinated operation of these segmented components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces intermediary components such as content management servers and data processing intermediaries that bridge the gap between raw user data and personalized content delivery. These intermediaries simplify the architecture by centralizing complex processing tasks and providing standardized interfaces between data sources and content delivery mechanisms.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If re-engagement campaigns are implemented with timing based on application usage patterns, then user re-engagement improves, but measurement and tracking complexity increases

Engineering Contradiction:
Improvere-engagement rateVSAvoidusage pattern tracking
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback mechanisms that continuously monitor application usage patterns, user interactions, and engagement metrics. This feedback is used to automatically adjust re-engagement campaign timing and content, creating a closed-loop system that improves re-engagement rates while automating the measurement and tracking processes to reduce complexity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11983744B2Personalized mobile application re-engagement
Publication Date: 2024.05.14 GOOGLE LLC
  • US11983744B2 patent drawing
  • US11983744B2 patent drawing
  • US11983744B2 patent drawing

AI summary

Methods, systems, and apparatus include computer programs encoded on a computer-readable storage medium for delivering content. A method includes: identifying an application that is installed on a user device; accepting a bid from a sponsor associated with the application for presenting customized content on the user device after installation of the application on the user device; identifying an opportunity to present content on the user device including receiving a request for content that identifies the user device; conducting an auction including evaluating the accepted bid along with other bids; determining that the accepted bid is the winning bid in the auction and providing, in response to the determining, a shell for the customized content; enabling the shell to be populated with data stored on the user device to produce the customized content; and providing the customized content for presentation on the user device in response to the identified opportunity.