Mobile App Real-Time Amateur Sports Data Transmission
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Solution Overview
Problem
Amateur sporting events lack real-time data transmission and access, as they are often not broadcast on television or radio, and venues typically do not provide internet access for live updates, leaving fans and interested parties without means to follow live game action.
Innovation Solution
A system and method utilizing a software application on a mobile electronic device to collect and upload live game data to a remote database, allowing real-time access via a website, text messages, and email updates, with graphical illustrations and automated data entry features.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If amateur sporting events use traditional pencil and paper scoring methods, then the simplicity and low cost of the system is maintained, but real-time data transmission and accessibility are lost
Solution Approach 1:
The patent introduces a mobile device as an intermediary between the traditional scoring method and the internet. The mobile device collects game data locally, stores it, and transmits it to remote databases, serving as a bridge that enables real-time data availability without requiring complex infrastructure at the sporting venue
Solution Approach 2:
The patent replaces the mechanical pencil-and-paper scoring system with an electronic data collection and transmission system using mobile devices. This substitution enables automated data capture, storage, and real-time transmission to multiple users simultaneously, eliminating the information loss inherent in traditional methods
2Loss of information
If internet service is provided at sporting venues to enable live data upload, then real-time data transmission is achieved, but the cost and infrastructure requirements increase significantly
Solution Approach 1:
The patent performs data collection and storage actions preliminarily on the mobile device before transmission is needed. Game data is captured and stored locally in the device's memory during the event, then transmitted afterward when connectivity is available, eliminating the need for continuous internet service at the venue
Solution Approach 2:
The mobile device acts as an intermediary that decouples the data collection process from the data transmission process. It collects and stores data locally without requiring immediate internet connectivity, then transmits the stored data when connectivity becomes available, thereby eliminating the need for venue-provided internet service
3Loss of information
If professional sports broadcasting models are applied to amateur sports, then media coverage and fan engagement improve, but the resource requirements and costs become unsustainable for amateur venues
Solution Approach 1:
The patent creates a universal system where a single mobile device can serve multiple functions: collecting game data, storing it locally, transmitting it to remote databases, and enabling multiple users to access the same information simultaneously. This multi-functionality eliminates the need for multiple dedicated resources required by traditional broadcasting models
Solution Approach 2:
The patent enables multiple users to access copies of the same game data simultaneously through remote databases and various communication channels (website, text messages, email). This copying approach allows unlimited distribution of game information without requiring additional resources at the source, unlike traditional broadcasting that requires separate transmission infrastructure for each recipient
Data Source
AI summary
A system and method for transmitting and accessing real-time amateur sports data is provided. The system allows spectators of amateur sporting events to record game data on a mobile electronic device and share live game updates with other amateur sports fans. The system includes a software application configured to operate on a mobile electronic device. Game data may be input into the software application and uploaded to a remote database by way of a wireless network. The remote database may allow third party users to access the game data as it is uploaded to the database in order to follow the progress of the game in real time.


