User-defined stimulation patterns for juvenile products

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Solution Overview

Problem

Current juvenile products, such as infant swings and bouncer seats, offer limited customization in motion and vibration patterns, restricting caregivers' ability to provide personalized stimulation to infants.

Innovation Solution

A mobile application linked to juvenile products uses a smartphone or tablet to recognize user-defined stimulation patterns through touchscreens, motion sensors, and audio inputs, generating control signals to adjust actuators and create customized motion or vibration patterns.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If preprogrammed motion patterns are used in juvenile products, then the device complexity is reduced and ease of operation is improved, but the adaptability and customization options are limited

Engineering Contradiction:
Improveease of operationVSAvoidcustomization options
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system provides preprogrammed motion patterns that can be selected by the caregiver through a simple interface, while also enabling users to create and store custom motion patterns in advance for later use. This allows both immediate ease of operation with preprogrammed options and adaptability through user-defined patterns.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adapts between fixed preprogrammed patterns and user-defined custom patterns. The motion controller can switch between executing predetermined patterns and reproducing user-created patterns based on selection, providing both simplicity and customization.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple preprogrammed motion patterns with multiple speed settings are provided, then the adaptability is improved, but the device complexity increases

Engineering Contradiction:
Improvemotion pattern varietyVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system allows users to create custom motion patterns by recording actual motion sequences performed on the juvenile product. The recorded patterns are stored and can be reproduced, providing unlimited customization without requiring complex programming interfaces or additional hardware.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system enables caregivers to program custom motion patterns themselves through simple recording and playback functionality. Users can observe the product's motion, replicate it through the interface, and store it for future use, eliminating the need for manufacturer-programmed options for every possible motion type.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If a simple interface with limited patterns is used, then the ease of operation is improved, but the loss of information regarding personalized stimulation needs increases

Engineering Contradiction:
Improveinterface simplicityVSAvoidpersonalization capability
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system enables users to pre-define and store multiple custom motion patterns with specific parameters (amplitude, frequency, duration, sequences) before use. These stored patterns retain all personalization information and can be selected through the simple interface without requiring complex real-time programming.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system captures and stores the complete motion pattern information including amplitude, frequency, duration, and sequence data when users record custom patterns. This preserved information can be exactly reproduced later, maintaining full personalization capability while keeping the interface simple for selection and execution.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10324460B2User-defined stimulation patterns for juvenile products
Publication Date: 2019.06.18 MONAHAN PRODUCTS LLC
  • US10324460B2 patent drawing
  • US10324460B2 patent drawing
  • US10324460B2 patent drawing

AI summary

Systems and methods define a stimulation pattern for a juvenile product utilizing a mobile device that executes a mobile application that is linked to the juvenile product. The method comprises the step of recognizing, by the mobile device when executing the mobile app, the user-defined stimulation pattern for the juvenile product. The stimulation pattern can be a vibration pattern or a motion pattern, and can be detected in a number of different ways by the mobile device. The method further comprises the step of determining control signals for the actuator(s) of the juvenile product based on the user-defined stimulation pattern that is recognized by the mobile device. The method further comprises the step of, in response to receiving a command to execute the user-defined stimulation pattern, controlling the actuator(s) of the juvenile product based on the stored control signals for the user-defined stimulation pattern.