Mobile Device Smart Buffering for Live Event Replay

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Solution Overview

Problem

Existing content delivery systems for live events, such as sports or concerts, require end users to actively select video or audio channels, lacking an environment for group interaction and shared experiences among spectators.

Innovation Solution

A system that automatically buffers and displays video feeds based on the viewing behaviors of other users, using mobile devices to acquire and share live video and audio information, allowing for real-time interaction and shared perspectives through high-bandwidth local wireless channels, with features like replay sequences and smart gestures for camera angle selection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If end users actively select video or audio channels, then users can view content of interest, but user engagement and interaction are required continuously

Engineering Contradiction:
Improvechannel selectionVSAvoidautomatic channel selection
Core Design Contradiction:
Ease of operationVSExtent of automation

Solution Approach 1:

The system performs automatic channel selection and buffering without requiring user intervention. The mobile device autonomously determines which video channels to buffer based on replay triggering events and displays replays automatically, eliminating the need for users to manually select channels while still providing relevant content.

Inventive Principle:
Principle #25Self-service

2Reliability

If multiple video channels are buffered simultaneously, then replay functionality is improved, but device memory and processing requirements increase

Engineering Contradiction:
Improvereplay availabilityVSAvoidbuffering requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system buffers only a subset of available video channels rather than all channels simultaneously. It selectively buffers channels based on replay triggering events and determined replay sequences, providing sufficient replay functionality without requiring excessive memory resources.

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If the system monitors viewing behaviors of multiple users, then personalized content delivery is improved, but information processing requirements increase

Engineering Contradiction:
Improvepersonalized content deliveryVSAvoidviewing behavior data processing
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system utilizes feedback from replay triggering events and viewing behaviors to automatically determine which video channels to buffer and what replay sequences to display. This feedback mechanism enables personalized content delivery by adapting to user preferences and behaviors while processing only essential information.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8693848B1Mobile device with smart buffering
Publication Date: 2014.04.08 FANVISION ENTERTAINMENT LLC
  • US8693848B1 patent drawing
  • US8693848B1 patent drawing
  • US8693848B1 patent drawing

AI summary

Methods for automatically buffering and displaying video feeds associated with a live event are described. The video feeds displayed on the mobile device may comprise live video feeds or replays associated with the live event. A replay may comprise a playback of one or more buffered video feeds in a particular sequence and at a particular playback rate. The particular sequence may be determined based on the viewing behavior of the end user of the mobile device and/or the viewing behaviors of one or more other end users using other mobile devices at the live event. In some cases, the replay may comprise a shared replay in which a group of end users attending the live event may interact with each other while sharing a common replay.