Mobile Device Tapping for Precise Virtual Object Movement

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Solution Overview

Problem

Mobile devices struggle with precise manipulations of virtual objects on their touchscreen interfaces due to the large contact area of fingertips, which obscures the display and limits refined selections.

Innovation Solution

Mobile devices detect and respond to user interactions on surfaces other than the touchscreen, such as tapping on the sides, to move virtual objects with precise increments, allowing for refined adjustments and operations that would be coarse on a touchscreen alone, using sensors like accelerometers to determine the direction and magnitude of the interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a user interacts with a touchscreen interface using fingertip contact, then the interface is easy to operate, but the precision of selection and manipulation is poor

Engineering Contradiction:
Improvetouchscreen operabilityVSAvoidselection precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent introduces a second dimension of input by utilizing the mobile device's physical form factor (sides, edges, corners) as an additional input interface. The accelerometer detects taps on these non-display surfaces, creating a spatial mapping where physical device orientation corresponds to directional movement of UI elements on the touchscreen. This resolves the contradiction by providing coarse positioning through touchscreen while achieving fine precision through multi-dimensional physical tapping gestures.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces the accelerometer as an intermediary device that translates physical tapping gestures on the device body into digital signals for controlling UI element movement. This intermediary mechanism bridges the gap between the user's finger (which cannot precisely select small elements) and the virtual object on screen, using the device's physical structure and motion sensors to achieve precision that neither the finger nor the screen alone could provide.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the fingertip contact area is large, then the touchscreen is easy to activate, but the display area is obscured and selection accuracy decreases

Engineering Contradiction:
Improvetouchscreen activationVSAvoidselection accuracy
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The patent segments the input interface into two distinct zones: the touchscreen display area for visual interaction and the device body surfaces (sides, edges, corners) for precision control. By separating the activation function (touchscreen) from the precision positioning function (device body taps), the system allows large fingertip contact for easy activation while using the device's structural geometry to provide fine-grained directional control without obscuring the display.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent moves the precision control interface from the two-dimensional touchscreen plane to the three-dimensional physical form of the device itself. Taps on different surfaces (top, bottom, left, right sides) and corners map to specific directional movements, utilizing the device's spatial geometry to provide precision control that doesn't require direct contact with the obscured display area.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If traditional touchscreen gestures are used for moving virtual objects, then the operation is simple, but the movement granularity is coarse

Engineering Contradiction:
Improvegesture simplicityVSAvoidmovement granularity
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent employs periodic tapping actions on different device surfaces to achieve incremental, fine-grained movement of virtual objects. Each tap represents a discrete control unit that moves the object by a small, consistent increment in a specific direction. This periodic sequence of simple taps provides both ease of operation (repetitive simple gesture) and fine granularity (small incremental movements), resolving the contradiction between simplicity and precision.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent creates a dynamic control system where the device's physical orientation and tapped surfaces dynamically map to directional commands for virtual object movement. The system adapts the control scheme based on which surface is tapped, providing intuitive directional control that maintains simplicity while achieving fine granularity through the dynamic response to different physical gestures.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables more precise and refined manipulations of virtual objects and selections on mobile devices, improving the granularity of operations beyond what is possible with traditional touchscreen interactions, allowing for movements and adjustments at a finer scale based on the force and direction of the user's input.

Implementation Method 1

using sensors like accelerometers to determine the direction and magnitude of the interaction

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Data Source

PatentUS9354786B2Moving a virtual object based on tapping
Publication Date: 2016.05.31 APPLE INC
  • US9354786B2 patent drawing
  • US9354786B2 patent drawing
  • US9354786B2 patent drawing

AI summary

A mobile device enables refined selections of displayed virtual objects by responding to a user's tapping actions on the sides of the device. The device can move the object by a small increment in a direction opposite the tapped surface, as though the tapping were gently nudging the object away from that surface. For example, if the user taps on the right side of the device, then the device can responsively move a currently selected object leftward by one pixel. Conversely, if the user taps on the left side of the device, then the device can responsively move the currently selected object rightward by one pixel. Similar movements of similar magnitude and in expected directions can be achieved by tapping the top or bottom of the device. Thus, a currently selected object can be moved in a more refined and precise manner than might be possible using a touchscreen alone.