Mobile Device External Display Adaptation via Intermediary Software

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Solution Overview

Problem

Mobile devices, such as smartphones and PDAs, face limitations due to their small screen size and physical buttons, which can make it difficult to display large amounts of information and input commands effectively.

Innovation Solution

A system that allows mobile devices to connect with external display devices, using a mobile device with a processor and software components to generate and send signals for displaying images on the external device, enabling a larger virtual input interface, such as a touchscreen display with a keypad or trackpad mode, while the external display shows mobile device operational status and additional information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If the mobile device uses its built-in small display, then the device remains portable and simple, but the display area is insufficient for showing large amounts of information

Engineering Contradiction:
Improvedisplay areaVSAvoidsystem complexity
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary software layer (display driver and rendering engine) that enables the mobile device to output signals to an external display device. This intermediary software acts as a mediator between the mobile device's processing unit and the external display, allowing the system to utilize larger display areas without requiring physical modification to the mobile device itself.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The mobile device is designed with universal communication capabilities through standard interfaces (HDMI, DisplayPort, USB-C) that allow it to connect to various types of external display devices (monitors, TVs, projectors). This multi-functionality enables the same mobile device to adapt to different display configurations and sizes without requiring device-specific hardware modifications.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If the mobile device uses physical buttons for input, then the input method is simple and reliable, but the input interface is awkward and space-consuming

Engineering Contradiction:
Improveinput easeVSAvoidinput interface area
Core Design Contradiction:
Ease of operationVSArea of moving object

Solution Approach 1:

The patent replaces the mechanical button input system with a touchscreen interface that can be scaled to any size. The touchscreen uses capacitive or resistive sensing technology to detect user inputs, eliminating the need for physical buttons while providing a larger, more flexible input area that does not consume additional space when not in use.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The input interface transitions from a two-dimensional button layout to a full-screen touchscreen interface, utilizing the entire display area for input purposes. This dimensional expansion allows users to interact with the device across a much larger surface area, improving ease of operation without adding physical bulk.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Area of stationary object

If the mobile device connects to an external display device, then the display area and input interface area are improved, but the device requires additional software components and communication interfaces

Engineering Contradiction:
Improvedisplay areaVSAvoidsoftware component count
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The patent implements a universal software architecture that handles multiple display output scenarios through a single integrated display driver framework. This framework can adapt to various external display types (monitors, TVs, projectors) and connection interfaces (HDMI, DisplayPort, USB-C) without requiring separate dedicated software for each configuration, thereby reducing overall software complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The display rendering system is designed to be dynamic and adaptive, automatically adjusting its output based on the detected external display characteristics (resolution, refresh rate, color space). This dynamic adaptation eliminates the need for manual configuration and reduces software complexity by handling diverse display scenarios through a single flexible rendering engine.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP2659350B1Method and system for adapting the usage of external display with mobile device
Publication Date: 2019.07.03 GOOGLE TECHNOLOGY HOLDINGS LLC
  • EP2659350B1 patent drawingFigure 1
  • EP2659350B1 patent drawingFigure 2
  • EP2659350B1 patent drawingFigure 3

AI summary

In at least one embodiment, a mobile device (102) system includes an external display device (104) in communication with a mobile device (102). The mobile device (102) has a touchscreen display (112), an operating system (302) and at least one additional software component (308, 310) executed by processing component(s), where one or more input signals from the display are communicated to the operating system (302). The at least one additional software component generates output signals based upon one or more image signals communicated at least indirectly from the operating system (302). The external display device (104) receives the output signals and based thereon displays an image having two components, one of which is reflective of a mobile device (102) status/operational condition and is substantially similar to another image that would have been displayed on the touchscreen display (112) if the external display device (104) and mobile device (102) were not in communication. Methods of operating such mobile device (102) systems, and mobile device (102)s, are also disclosed.