Mobile Game Attack Control with Segmented Touch Input
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Solution Overview
Problem
Mobile terminal games face challenges in target selection due to hardware limitations and interaction methods, leading to a less engaging player experience due to occlusion of game scenes and inefficient control mechanisms.
Innovation Solution
An information processing method in a mobile terminal that allows for automatic target selection and manual target selection through touch operations on a single attack control, using a graphical user interface with a target selection control that displays game character identifications, enabling quick and accurate target selection while minimizing occlusion and enhancing gameplay flexibility.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If traditional PC game control methods are transplanted to mobile terminal games, then the control precision may be maintained, but the ease of operation deteriorates due to hardware limitations and interaction method differences
Solution Approach 1:
The attack control is segmented into multiple functional areas: a first area for triggering automatic attack sequences, a second area for initiating target selection interface, and a third area for locking onto specific targets. This segmentation allows different interaction modes within a single control element, resolving the contradiction between precision and ease of operation.
Solution Approach 2:
The attack control button serves multiple functions: it can trigger automatic attacks, open target selection interface, confirm target selection, and lock onto targets depending on the touch operation type (tap, slide, long press). This multi-functionality consolidates multiple controls into one, improving ease of operation while maintaining precision through context-aware behavior.
2Measurement precision
If manual target selection interface is displayed to improve target selection accuracy, then the target selection precision is improved, but the occlusion of game scene increases
Solution Approach 1:
The target selection interface extracts only the essential elements (target avatars and selection indicators) from the full game scene, displaying them in a compact overlay. This extraction approach provides sufficient target identification information while minimizing the occlusion area, allowing players to select targets accurately without blocking the entire game view.
Solution Approach 2:
The target selection interface is displayed in a semi-transparent overlay dimension rather than fully blocking the game scene. This dimensional approach allows the selection interface to coexist with the game background, providing target information while maintaining visibility of the game environment underneath.
3Ease of operation
If automatic target selection is used to reduce operation complexity, then the ease of operation is improved, but the adaptability to different gameplay scenarios deteriorates
Solution Approach 1:
The attack control system dynamically adapts its behavior based on the type of touch operation detected. Tapping triggers automatic attacks, sliding opens target selection, and long pressing locks targets. This dynamic response allows the same control element to provide both automatic convenience and manual precision depending on player needs in different gameplay scenarios.
Solution Approach 2:
The system provides visual feedback through different interface states: automatic attack animations, target selection hover effects, and lock-on indicators. This feedback mechanism helps players understand the current attack mode and target status, enabling informed decisions about when to use automatic versus manual selection based on the gameplay situation.
Data Source
AI summary
The present disclosure relates to the field of game technologies, and in particular, to an information processing method, apparatus, medium, and electronic device in a mobile terminal. The method includes: in response to a first touch operation acting on a first attack control, controlling a first game character to perform a first attack operation corresponding to the first attack control according to a preset automatic target selection rule; and in response to a second touch operation acting on the first attack control, displaying a target selection control containing at least one game character identification, determining a target game character identification from the at least one game character identification according to a third touch operation acting on the target selection control, and controlling the first game character to perform the first attack operation against a target game character corresponding to the target game character identification.


