Mobile Game Client Orientation Switching via Gyroscope
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Solution Overview
Problem
The existing game client control methods on mobile terminals suffer from low efficiency due to the need for manual hand movements to change the game screen angles, which can lead to delayed operations and failure to operate interface buttons promptly, thereby degrading user experience.
Innovation Solution
A method and apparatus that utilize a target detection apparatus, such as a gyroscope, to detect the orientation of a mobile terminal and switch the game screen from one angle of view to another based on relative orientation data meeting a target condition, allowing for automatic adjustment of the game screen without manual sliding, thereby improving control efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If manual hand operation is used to move the game screen, then the user can control the game client, but the control efficiency is low and operations are delayed
Solution Approach 1:
The system uses the target detection apparatus to automatically detect the user's hand gestures and orientation changes, enabling the game screen to switch angles autonomously without requiring manual button pressing or sliding operations, thus improving control efficiency while maintaining ease of operation
Solution Approach 2:
The patent replaces the mechanical manual sliding or button pressing system with an automated detection system that uses the target detection apparatus to sense hand orientation and automatically triggers game screen angle changes, eliminating the need for manual mechanical operations
2Adaptability or versatility
If the game screen is manually moved, then the user can change the angle of view, but other interface buttons cannot be operated promptly
Solution Approach 1:
The system preliminarily detects the user's hand orientation and gesture intentions before the user completes the full interaction sequence, allowing the game screen to preemptively switch to the appropriate angle of view, thereby eliminating operation delays and enabling prompt interface button operations
3Adaptability or versatility
If conventional game screen switching is used, then the game client can change angles of view, but the control efficiency is reduced and user experience is degraded
Solution Approach 1:
The system continuously monitors hand orientation changes through the target detection apparatus and provides real-time feedback by automatically switching the game screen angle in response to detected hand movements, creating a responsive control loop that significantly improves control efficiency and user experience
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This solution enhances the control efficiency of the game client by allowing for seamless switching of game screen angles based on detected orientation changes, reducing the need for manual operations and improving user experience by ensuring prompt and accurate gameplay interactions.
Implementation Method 1
utilize a target detection apparatus, such as a gyroscope, to detect the orientation of a mobile terminal
Data Source
AI summary
Provided is a game client control method and apparatus, a storage medium, and an electronic apparatus. The method including obtaining first orientation data detected by a target detection apparatus, a game client being installed on a mobile terminal, the target detection apparatus being disposed in the mobile terminal, a game screen of the game client being at a first angle of view according to the first orientation data, and the first orientation data comprising a first orientation of the mobile terminal, obtaining second orientation data detected by the target detection apparatus, the second orientation data including a second orientation of the mobile terminal, and switching the game screen from the game screen at the first angle of view to a game screen at a second angle of view based on relative orientation data between the second orientation data and the first orientation data satisfying a target condition.


