Mobile Game Display Adaptation for Stable Runtime Performance

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Solution Overview

Problem

Users face challenges in running games smoothly on mobile devices due to inadequate hardware resources, leading to frequent freezes and disconnections, as they lack knowledge of hardware technology and conventional optimization methods are inadequate.

Innovation Solution

A game picture display method that includes real-time performance monitoring and a multilevel optimization strategy, combining static and dynamic optimization to adjust display modes based on current device conditions, ensuring smooth gameplay without user intervention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If users set high performance effects (definition, image quality, frame rate) in game settings, then game visual quality is improved, but hardware resource consumption increases causing freezes and disconnections

Engineering Contradiction:
Improvegame visual qualityVSAvoidgame running stability
Core Design Contradiction:
Illumination intensityVSReliability

Solution Approach 1:

The patent implements dynamic adjustment of display parameters (resolution, frame rate, image quality) based on real-time monitoring of device performance metrics such as CPU usage, memory availability, and temperature. The system automatically adapts game settings during runtime to match current hardware conditions, preventing freezes and disconnections while maintaining optimal visual quality.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system establishes a feedback loop that continuously monitors device performance indicators and adjusts display parameters accordingly. When performance degradation is detected (e.g., high CPU usage, low memory), the system automatically reduces visual effects and resolution to restore stable operation, creating a closed-loop control mechanism for game performance optimization.

Inventive Principle:
Principle #23Feedback

2Reliability

If users set low performance effects to reduce hardware resource consumption, then game running stability is improved, but game visual quality deteriorates

Engineering Contradiction:
Improvegame running stabilityVSAvoidgame visual quality
Core Design Contradiction:
ReliabilityVSIllumination intensity

Solution Approach 1:

The system dynamically adjusts display parameters based on real-time device performance monitoring. When hardware resources are sufficient, the system automatically increases visual quality settings (resolution, frame rate, image effects) to provide optimal gaming experience. When resources become constrained, it smoothly transitions to lower settings to maintain stability, eliminating the need for users to manually choose between quality and stability.

Inventive Principle:
Principle #15Dynamics

3Reliability

If the system automatically adjusts display parameters based on device state, then game running stability is improved, but system complexity increases

Engineering Contradiction:
Improvegame running stabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements self-service automation where the game client autonomously monitors device performance metrics (CPU usage, memory availability, temperature) and adjusts display parameters without user intervention. The system includes built-in detection mechanisms that automatically identify performance bottlenecks and apply appropriate optimization strategies, eliminating the need for users to understand hardware specifications or manually configure settings.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual user configuration (mechanical interaction) with automated software-based detection and adjustment systems. Instead of requiring users to navigate settings menus and understand technical parameters, the system uses software agents to monitor device state and dynamically adjust game parameters through programmatic control, substituting human operation with automated intelligence.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Adaptability or versatility

If the system monitors device state in real-time to adjust display modes, then adaptability is improved, but energy consumption increases

Engineering Contradiction:
Improvedevice adaptabilityVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system implements periodic monitoring of device performance metrics at optimized intervals rather than continuous real-time monitoring. Display parameters are adjusted at specific triggers such as when performance thresholds are crossed or between game scenes, reducing the frequency of monitoring operations while maintaining effective adaptation to device conditions.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentEP3659684B1Method and apparatus for displaying game picture, and computer readable storage medium
Publication Date: 2025.07.09 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • EP3659684B1 patent drawingFigure 1~2
  • EP3659684B1 patent drawingFigure 3~4
  • EP3659684B1 patent drawingFigure 5~6

AI summary

The present application discloses a game picture display method and apparatus and a computer-readable storage medium. The method includes: displaying a picture in a target game in a client of the target game in a first display mode in response to that the client runs the target game, the client being installed on a mobile device; acquiring first state information of the mobile device; and switching a display mode of the client from the first display mode to a second display mode in a case that the first state information does not match the first display mode, and continuing to display the picture in the target game in the client in the second display mode, the target game in the client being kept in a running state in a process of switching the display mode. The present application solves the technical problem that a game cannot run smoothly in the related art.