Mobile Game Interface Layout for In-Game Multitasking Control

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Solution Overview

Problem

Existing mobile terminal interfaces require frequent switching between game and other services, leading to cumbersome operations and increased processing resource consumption.

Innovation Solution

A method and apparatus for controlling interface display that allows a game interface to be displayed in a sub-interface while maintaining a virtual key for control in a touch interface, enabling operations on other services without frequent interface switching.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game interface is displayed in full-screen mode, then the game playing experience is improved, but the user cannot access other services without switching interfaces

Engineering Contradiction:
ImproveGame playing experienceVSAvoidAccess to other services
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The display screen is segmented into multiple regions: a first region displaying the game interface and a second region displaying the touch interface with virtual keys. This segmentation allows the game to be displayed in a large portion of the screen while still providing access to control elements and other services in the remaining space, resolving the contradiction between full-screen game experience and accessibility to other services.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The touch interface is overlaid on top of the game interface in a layered dimension, rather than requiring a complete interface switch. The virtual keys are positioned in a second region that does not obstruct the game display in the first region, allowing simultaneous access to game controls and other services without losing the immersive game experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the user switches between game interface and other service interfaces, then access to different services is enabled, but the operation process becomes more cumbersome and consumes more processing resources

Engineering Contradiction:
ImproveAccess to different servicesVSAvoidOperation efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The game interface and touch interface are merged into a single unified display interface. The virtual keys for controlling the game application are displayed in the touch interface region, allowing users to access game controls and other services without switching between separate interfaces. This merging eliminates the need for frequent interface switching, simplifying operations and reducing processing resource consumption.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If the virtual key interface is displayed separately, then the control functionality is improved, but the interface complexity increases

Engineering Contradiction:
ImproveControl functionalityVSAvoidInterface structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The unified interface serves multiple functions simultaneously: it displays the game interface in the first region and provides touch control functionality in the second region. The same display screen handles both game visualization and control input, eliminating the need for separate control interfaces and reducing overall interface complexity while maintaining full control functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12478872B2Method and apparatus for controlling interface display, device, and storage medium
Publication Date: 2025.11.25 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12478872B2 patent drawing
  • US12478872B2 patent drawing
  • US12478872B2 patent drawing

AI summary

A method for controlling a display of an interface of a mobile terminal includes: displaying, while a first game application is running, a first game interface and a first virtual key in a main user interface in a full-screen mode. The first virtual key configured to control the first game application. In accordance with a determination that a switch mode is triggered, providing a first sub-interface and a first touch interface, the first touch interface being configured to display a virtual key for controlling the first game application. The method includes zooming out of the first game interface; displaying the first game interface in the first sub-interface, and displaying the first virtual key in the first touch interface. The method allows a user to continue a game in progress without having to frequently switch the interface, thereby simplifying the user operation.