Mobile Game Interface Layout for In-Game Multitasking Control
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Solution Overview
Problem
Existing mobile terminal interfaces require frequent switching between game and other services, leading to cumbersome operations and increased processing resource consumption.
Innovation Solution
A method and apparatus for controlling interface display that allows a game interface to be displayed in a sub-interface while maintaining a virtual key for control in a touch interface, enabling operations on other services without frequent interface switching.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game interface is displayed in full-screen mode, then the game playing experience is improved, but the user cannot access other services without switching interfaces
Solution Approach 1:
The display screen is segmented into multiple regions: a first region displaying the game interface and a second region displaying the touch interface with virtual keys. This segmentation allows the game to be displayed in a large portion of the screen while still providing access to control elements and other services in the remaining space, resolving the contradiction between full-screen game experience and accessibility to other services.
Solution Approach 2:
The touch interface is overlaid on top of the game interface in a layered dimension, rather than requiring a complete interface switch. The virtual keys are positioned in a second region that does not obstruct the game display in the first region, allowing simultaneous access to game controls and other services without losing the immersive game experience.
2Adaptability or versatility
If the user switches between game interface and other service interfaces, then access to different services is enabled, but the operation process becomes more cumbersome and consumes more processing resources
Solution Approach 1:
The game interface and touch interface are merged into a single unified display interface. The virtual keys for controlling the game application are displayed in the touch interface region, allowing users to access game controls and other services without switching between separate interfaces. This merging eliminates the need for frequent interface switching, simplifying operations and reducing processing resource consumption.
3Ease of operation
If the virtual key interface is displayed separately, then the control functionality is improved, but the interface complexity increases
Solution Approach 1:
The unified interface serves multiple functions simultaneously: it displays the game interface in the first region and provides touch control functionality in the second region. The same display screen handles both game visualization and control input, eliminating the need for separate control interfaces and reducing overall interface complexity while maintaining full control functionality.
Data Source
AI summary
A method for controlling a display of an interface of a mobile terminal includes: displaying, while a first game application is running, a first game interface and a first virtual key in a main user interface in a full-screen mode. The first virtual key configured to control the first game application. In accordance with a determination that a switch mode is triggered, providing a first sub-interface and a first touch interface, the first touch interface being configured to display a virtual key for controlling the first game application. The method includes zooming out of the first game interface; displaying the first game interface in the first sub-interface, and displaying the first virtual key in the first touch interface. The method allows a user to continue a game in progress without having to frequently switch the interface, thereby simplifying the user operation.


