Mobile Game Interface Segmentation for Resource Constraints

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Solution Overview

Problem

Mobile client systems face limitations such as size, memory constraints, and data transfer rates when accessing online games, which can restrict in-game actions and user experience, particularly when compared to browser client systems.

Innovation Solution

The implementation of a mobile game interface that provides a structured document processed by a mobile browser or a dedicated client application, allowing restricted and convenience in-game actions, with options to purchase access to restricted actions using virtual or legal currency, enabling a more streamlined and accessible gaming experience on mobile devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If mobile client systems are used to access online games, then portability and accessibility are improved, but device complexity and resource constraints (memory, processing power) worsen

Engineering Contradiction:
ImproveportabilityVSAvoidresource constraints
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game interface is segmented into multiple structured documents, each representing a different game screen or functional area. This allows the mobile device to load and process only the necessary portions of the game interface at any given time, reducing memory and processing requirements while maintaining full game functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A server acts as an intermediary between the mobile client and the game engine. The server handles complex game logic, physics calculations, and large data processing tasks, allowing the mobile device to function as a lightweight display and input terminal, thereby overcoming its resource limitations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If browser clients are used to access online games, then full in-game actions are available, but data transfer rates and loading times worsen on mobile devices

Engineering Contradiction:
Improvein-game actionsVSAvoidloading time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Game interface documents are pre-processed and structured on the server side before being transmitted to mobile devices. Critical game data and interface elements are prepared in advance, reducing the processing time required on the mobile device and enabling faster loading and switching between game screens.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements a hybrid approach where frequently accessed game actions and interface elements are fully available on the mobile device, while less frequently used actions are accessed through simplified interfaces that trigger server-side processing. This partial implementation balances functionality with performance.

Inventive Principle:
Principle #16Partial or excessive action

3Ease of operation

If mobile game interface is streamlined to accommodate device limitations, then ease of operation is improved, but device complexity and available in-game actions worsen

Engineering Contradiction:
Improveinterface usabilityVSAvoidin-game actions
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The mobile game interface is designed with universal controls and standardized interaction patterns that can access multiple game functions through a consistent interface. A single set of controls can trigger different game actions depending on context, allowing full game functionality to be accessed through a simplified, mobile-optimized interface.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The interface dynamically adapts its complexity based on the game state and user needs. Context-sensitive menus and adaptive control schemes appear only when relevant game actions are available, providing a streamlined interface for common actions while maintaining access to complex functions when needed.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9636584B2Mobile device interface for online games
Publication Date: 2017.05.02 ZYNGA INC
  • US9636584B2 patent drawing
  • US9636584B2 patent drawing
  • US9636584B2 patent drawing

AI summary

The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.