Mobile Game Interface Multi-Thread Control via Separate Touch Zones
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing mobile game interaction methods are inefficient for multi-thread operations, as users struggle to simultaneously control their character and observe teammate battles, leading to increased user stress and reduced game experience due to limited screen space and real-time response requirements.
Innovation Solution
The method involves a graphical user interface with separate touch operation areas for adjusting the game scene presentation and controlling virtual characters, allowing for automatic pathfinding and easy cancellation of path points, thereby enabling multi-thread operation and reducing user stress by increasing operational space and allowing for easy switching between interaction modes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If real-time response control is used for virtual characters, then character control precision is improved, but user stress increases and multi-thread operation becomes difficult
Solution Approach 1:
The system allows users to preset behaviors and path points for virtual characters in advance. During gameplay, the character automatically executes these pre-planned actions, reducing the need for continuous real-time input and allowing users to engage in multi-thread operations without excessive stress.
2Weight of moving object
If screen space is limited, then device portability is improved, but field of view and operational space are reduced
Solution Approach 1:
The system introduces a multi-layered interface structure with different touch operation areas. The first touch operation area allows adjustment of the presentation field (field of view) independently from the second touch operation area used for character control. This dimensional separation of control spaces allows expanded operational capability within the limited physical screen area.
3Productivity
If automatic pathfinding is implemented, then character movement efficiency is improved, but user control flexibility is reduced
Solution Approach 1:
The system implements a dynamic control mode that can switch between automatic pathfinding and manual control. Users can preset path points for automatic navigation, but can also cancel these path points at any time to regain full manual control flexibility, adapting to different gameplay situations as needed.
Data Source
AI summary
The present disclosure provides an information processing method, an apparatus using the method and a non-transitory storage medium thereof. The method includes: when a first touch operation on the first touch operation area is detected, adjusting a presentation field of the game scene in the graphical user interface according to the first touch operation; when a preset action of the first touch operation is detected, determining a path point in the game scene according to a touch point of the preset action, and controlling the virtual character to move automatically towards the path point in the game scene according to a preset path finding strategy; and when a preset cancellation operation is detected, cancelling the path point and configuring the virtual character to move in the game scene according to the second touch operation on the second touch operation area.


