Mobile Game Sensor Data Remote Query System

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Mobile games primarily rely on direct user input, disconnecting the gameplay experience from the physical environment, leading to an inefficient and inflexible method of modifying gameplay based on sensor data, which limits the immersive experience and increases application size.

Innovation Solution

A system that uses existing sensors in mobile devices to collect environmental data, which, when meeting predefined conditions, queries a remote database to dynamically manipulate gameplay effects, reducing the need for storing all modifications locally and enhancing flexibility for developers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gameplay manipulation is based primarily on user input, then the game responds to direct user control, but the gameplay experience becomes disconnected from the physical environment

Engineering Contradiction:
Improveuser controlVSAvoidenvironmental integration
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces sensor data as an intermediary between the user and the game world. Sensors detect environmental conditions (light, sound, motion, location) and translate them into gameplay effects, creating a bridge that connects the physical environment to the virtual game experience without replacing direct user control

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The game system is designed to process multiple types of inputs simultaneously - both direct user inputs from controls and environmental data from sensors. This multi-functionality allows the game to respond to various stimuli types, maintaining ease of operation while adding environmental adaptability

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If all gameplay modifications are stored locally in the application, then the game can access all modifications, but the application size increases

Engineering Contradiction:
Improveaccess to modificationsVSAvoidapplication size
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent extracts gameplay modification data from the local application and stores it remotely on servers. The application contains only the framework and logic to query and apply modifications, while the actual modification content resides externally, significantly reducing application size while maintaining reliable access through network queries

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The solution moves gameplay modification storage from the traditional local dimension (device storage) to a remote dimension (cloud servers). This dimensional shift allows the application to access a virtually unlimited amount of modification content without increasing local storage requirements

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Quantity of substance

If the application queries a remote database for gameplay effects, then the application size is reduced, but the system requires network communication

Engineering Contradiction:
Improveapplication sizeVSAvoidsystem architecture
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The system pre-organizes gameplay modification data on remote servers with clear data structures and indexing. This preliminary organization allows the application to efficiently query and retrieve only the specific modifications needed, reducing network communication overhead and simplifying the interaction architecture

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10512845B2Real-time manipulation of gameplay through synchronous signal consumption in non-interactive media
Publication Date: 2019.12.24 DISNEY ENTERPRISES INC
  • US10512845B2 patent drawing
  • US10512845B2 patent drawing
  • US10512845B2 patent drawing

AI summary

Systems, methods and articles of manufacture for manipulating an interactive gameplay of a mobile device in real-time based on a state of a physical environment in which the mobile device is located. Embodiments include receiving, from one or more sensor devices of the mobile device during an interactive gameplay of an application on the mobile device, data characteristic of operating conditions of the environment in which the mobile device is located. Once the application determines that data received from the sensors satisfies conditions configured on the application for each type of sensor device, embodiments determine whether to manipulate the interactive gameplay by querying a remote database for one or more gameplay effects corresponding to the data. Once a response identifying at least one gameplay effect associated with the data is received, embodiments manipulate the interactive gameplay based on the identified gameplay effect.