Mobile Game Sensor Data Remote Query System
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Solution Overview
Problem
Mobile games primarily rely on direct user input, disconnecting the gameplay experience from the physical environment, leading to an inefficient and inflexible method of modifying gameplay based on sensor data, which limits the immersive experience and increases application size.
Innovation Solution
A system that uses existing sensors in mobile devices to collect environmental data, which, when meeting predefined conditions, queries a remote database to dynamically manipulate gameplay effects, reducing the need for storing all modifications locally and enhancing flexibility for developers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If gameplay manipulation is based primarily on user input, then the game responds to direct user control, but the gameplay experience becomes disconnected from the physical environment
Solution Approach 1:
The patent introduces sensor data as an intermediary between the user and the game world. Sensors detect environmental conditions (light, sound, motion, location) and translate them into gameplay effects, creating a bridge that connects the physical environment to the virtual game experience without replacing direct user control
Solution Approach 2:
The game system is designed to process multiple types of inputs simultaneously - both direct user inputs from controls and environmental data from sensors. This multi-functionality allows the game to respond to various stimuli types, maintaining ease of operation while adding environmental adaptability
2Reliability
If all gameplay modifications are stored locally in the application, then the game can access all modifications, but the application size increases
Solution Approach 1:
The patent extracts gameplay modification data from the local application and stores it remotely on servers. The application contains only the framework and logic to query and apply modifications, while the actual modification content resides externally, significantly reducing application size while maintaining reliable access through network queries
Solution Approach 2:
The solution moves gameplay modification storage from the traditional local dimension (device storage) to a remote dimension (cloud servers). This dimensional shift allows the application to access a virtually unlimited amount of modification content without increasing local storage requirements
3Quantity of substance
If the application queries a remote database for gameplay effects, then the application size is reduced, but the system requires network communication
Solution Approach 1:
The system pre-organizes gameplay modification data on remote servers with clear data structures and indexing. This preliminary organization allows the application to efficiently query and retrieve only the specific modifications needed, reducing network communication overhead and simplifying the interaction architecture
Data Source
AI summary
Systems, methods and articles of manufacture for manipulating an interactive gameplay of a mobile device in real-time based on a state of a physical environment in which the mobile device is located. Embodiments include receiving, from one or more sensor devices of the mobile device during an interactive gameplay of an application on the mobile device, data characteristic of operating conditions of the environment in which the mobile device is located. Once the application determines that data received from the sensors satisfies conditions configured on the application for each type of sensor device, embodiments determine whether to manipulate the interactive gameplay by querying a remote database for one or more gameplay effects corresponding to the data. Once a response identifying at least one gameplay effect associated with the data is received, embodiments manipulate the interactive gameplay based on the identified gameplay effect.


