Mobile Game Signal Interface for Seamless Communication
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Solution Overview
Problem
Existing mobile game interaction mechanisms for sending communication signals are inconvenient and incoherent, particularly in multiplayer Online Battle Arena (MOBA) games, as players struggle to accurately select signal positions and types without interrupting gameplay.
Innovation Solution
An information processing method and apparatus that provides a touch area for moving a virtual character, an assisting area for updating a position indicator on a mini-map, and sending a prompt signal with position indication information when a touch sliding operation is detected, allowing players to select signal types and positions coherently without manual input or zooming.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If players use existing interaction mechanisms to send communication signals, then signal transmission is achieved, but the operation is inconvenient and incoherent, requiring manual input and zooming which interrupts gameplay
Solution Approach 1:
The patent merges the signal icon selection, position selection, and signal sending operations into a single integrated interaction flow. When a player touches a signal icon, the system automatically displays a mini-map with position selection, and the player can complete both signal type and position selection in one continuous operation without returning to the main game view, thus eliminating the need to interrupt gameplay multiple times.
Solution Approach 2:
The system prepares the mini-map and position selection interface in advance as part of the signal icon interaction. When the player touches a signal icon, the mini-map is immediately displayed with the current position marked, and the player can directly slide to select the target position without any additional setup or navigation steps, making the entire signal sending process efficient and uninterrupted.
2Measurement precision
If players manually select signal positions using existing mechanisms, then position selection is possible, but the operation is complex and prone to misoperations
Solution Approach 1:
The mini-map serves as an intermediary interface between the player and the game world position selection. It provides a simplified, intuitive view where players can directly touch and slide to select positions without dealing with complex coordinate systems or multiple navigation layers. The mini-map translates player gestures into precise position coordinates automatically.
Solution Approach 2:
The patent introduces a mini-map dimension that overlays or appears alongside the main game view, providing a second dimensional space for position selection. This mini-map dimension allows players to select positions intuitively by touching the displayed map area, converting the complex 3D game world position selection into a simple 2D touch interaction.
3Adaptability or versatility
If the interface provides multiple signal icons and position selection options, then signal communication capability is enhanced, but the interface complexity increases
Solution Approach 1:
The patent segments the signal communication function into two distinct but integrated parts: signal icon selection (for signal type) and mini-map position selection (for location). This segmentation allows each part to be optimized independently - signal icons remain simple and recognizable, while the mini-map provides precise position control, together creating a versatile yet manageable interface.
Solution Approach 2:
The mini-map serves multiple functions: it displays the game world overview, marks the current position, enables position selection for signals, and provides visual feedback during the selection process. This multi-functionality consolidates what could be multiple separate interfaces into a single universal tool, enhancing signal communication capability without proportionally increasing interface complexity.
Data Source
AI summary
An information processing method and apparatus, an electronic device, and a storage medium are provided. The method includes: a first touch area is provided on the graphical user interface, and a virtual character is configured to move in the game scene according to a first touch operation received in the first touch area; when a signal triggering operation acting in the at least one signal icon is detected, an assisting area is provided on the graphical user interface, a position indicator is provided on the mini-map, and a touch sliding operation is detected in a preset operation area of the assisting area, and the assisting area at least partially covers the at least one signal icon; a position of the position indicator in the mini-map is updated according to the touch sliding operation; and when the end of the touch sliding operation is detected, a prompt signal corresponding to the at least one signal icon is sent, and the prompt signal includes position indication information of the game scene.


