Mobile Game Signal Sending via Dynamic Mini-Map Gesture

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Solution Overview

Problem

Current interaction mechanisms for sending communication signals in mobile games, such as MOBA, are inconvenient and incoherent, particularly in specifying positions and selecting signal types, leading to high mis-operation rates and inconsistent player intentions.

Innovation Solution

An information processing method and apparatus for mobile terminals that provide a touch area on the graphical user interface, allowing virtual characters to move and detect touch operations to generate a mini-map when a signal icon is touched, enabling players to send prompt signals with position indication information by sliding their finger to a specified position within the mini-map.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional interaction mechanisms are used for sending communication signals in mobile games, then signal sending can be achieved, but the operation becomes inconvenient and incoherent with high mis-operation rates

Engineering Contradiction:
Improvesignal sending operationVSAvoidoperation accuracy
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent combines signal type selection and position specification into a single unified touch operation. When a player touches a signal icon, the system merges these two functions (selecting signal type and specifying position) into one continuous gesture, eliminating the need for separate operations and reducing mis-operation rates

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The mini-map serves as an intermediary element that appears between the signal icon and the final signal sending. It provides a visual reference for position specification and guides the player's touch gesture, reducing ambiguity and improving operation reliability

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If multiple separate operations are required for signal sending, then precise control can be achieved, but the operation steps increase and usability decreases

Engineering Contradiction:
Improvesignal sending operationVSAvoidoperation time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically detecting the signal icon touch and pre-positioning the mini-map at the appropriate location before the player completes the gesture. This eliminates the need for players to manually navigate or search for controls, reducing operation steps while maintaining precision

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The touch gesture on the signal icon serves multiple functions simultaneously: it selects the signal type, opens the mini-map for position specification, and triggers the signal sending when completed. This multi-functionality reduces the number of separate operations required

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If a mini-map is always displayed for position selection, then position accuracy improves, but the game scene view is obstructed

Engineering Contradiction:
Improveposition specification accuracyVSAvoidgame scene display area
Core Design Contradiction:
Measurement precisionVSArea of stationary object

Solution Approach 1:

The mini-map is implemented as a dynamic, temporary UI element that appears only during the signal sending operation and disappears automatically after use. It transitions from hidden to visible state when needed, providing position accuracy without permanently obstructing the game scene view

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The interface is segmented into functional zones: the signal icon area for type selection and the mini-map area for position specification. This spatial segmentation allows both functions to coexist without mutual obstruction, as each operates in its designated region

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10507383B2Information processing method and apparatus, electronic device, and storage medium
Publication Date: 2019.12.17 NETEASE (HANGZHOU) NETWORK CO LTD
  • US10507383B2 patent drawing
  • US10507383B2 patent drawing

AI summary

An information processing method and apparatus, an electronic device, and a storage medium are provided. The method includes: a touch area is provided on a graphical user interface, and a virtual character is configured to move in a game scene according to a first touch operation in the touch area; when a second touch operation of which a starting touch point is in the at least one signal icon is detected, a position of a current touch point of the second touch operation is detected in real time; when the position of the current touch point satisfies a preset condition, a mini-map is provided on the graphical user interface; and when the end of the second touch operation is detected, and a position of an ending touch point of the second touch operation is in the mini-map, a prompt signal corresponding to at least one signal icon is sent, the prompt signal including position indication information of the game scene.