Mobile Game Signal Sending via Mini-Map Position Indicator

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Solution Overview

Problem

Existing mobile games lack an effective interaction mechanism for sending prompt signals, particularly in multiplayer scenarios, as current methods are either single-mode and inflexible or require multiple steps, leading to inconvenience and inaccuracy in position selection.

Innovation Solution

A touch-based interaction method on a mobile terminal that provides a touch area for moving a virtual character, a position selection assisting area for sliding operations, and a signal sending mechanism that updates a position indicator in the mini-map, allowing for a single-handed, intuitive signal sending with customizable positions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional signal sending methods are used in mobile games, then the operation process is simple, but the position selection accuracy is poor and the interaction flexibility is limited

Engineering Contradiction:
Improveposition selection accuracyVSAvoidoperation process complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The signal sending operation is segmented into two distinct phases: first selecting a signal type through signal icon selection, then selecting a position through mini-map interaction. This segmentation allows each sub-operation to be optimized independently, improving position selection accuracy without significantly increasing overall complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The mini-map serves as an intermediary element between the player and the game world for position selection. By providing a scaled-down overview map with visual feedback, it enables accurate position selection while maintaining a clear and intuitive interface that doesn't overwhelm the player.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple signal icons are provided for different signal types, then the interaction versatility is improved, but the interface complexity increases

Engineering Contradiction:
Improvesignal interaction versatilityVSAvoidinterface area occupation
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The mini-map serves multiple functions: it displays the game world overview, indicates player and teammate positions, provides position selection feedback, and shows signal sending confirmation. This multi-functionality allows the interface to handle diverse signal types without adding separate dedicated interfaces for each signal, maintaining interface compactness while improving versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The signal selection interface utilizes the vertical dimension by positioning signal icons in a compact arrangement, while the mini-map occupies the main horizontal viewing area. This dimensional organization allows multiple signal types to be accessible without significantly increasing the overall interface area occupation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Measurement precision

If a mini-map is added for position selection, then the position indication accuracy is improved, but the screen space for game scene is reduced

Engineering Contradiction:
Improveposition indication accuracyVSAvoidgame scene display area
Core Design Contradiction:
Measurement precisionVSArea of stationary object

Solution Approach 1:

The mini-map is implemented as a nested element within the main game interface, positioned in a corner or overlay region. This nesting approach allows the mini-map to be integrated into the existing interface layout without significantly reducing the game scene display area, while still providing accurate position indication functionality.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The mini-map is positioned in a specific local region of the screen (typically a corner) rather than occupying the entire screen. This localized placement provides position selection functionality while minimizing the impact on the overall game scene display area, maintaining visual hierarchy and player focus on the main game action.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10500483B2Information processing method and apparatus, storage medium, and electronic device
Publication Date: 2019.12.10 NETEASE (HANGZHOU) NETWORK CO LTD
  • US10500483B2 patent drawing
  • US10500483B2 patent drawing
  • US10500483B2 patent drawing

AI summary

An information processing method and apparatus, a storage medium, and an electronic device are provided. The method includes: a touch area is provided on a graphical user interface, and a virtual character is configured to move in a game scene according to a touch operation received in the touch area; when a signal triggering operation acting on at least one signal icon is detected, a position selection assisting area is provided on the graphical user interface, and a touch sliding operation is detected acting on the position selection assisting area; when the touch sliding operation is detected, a position indicator is provided in a mini-map, and the position of the position indicator is updated in the mini-map according to the touch sliding operation; and when the end of the touch sliding operation is detected, a prompt signal corresponding to the at least one signal icon is sent.