Mobile Game Targeting Simulation Using GPS Distance
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Solution Overview
Problem
Location-based mobile games typically rely on GPS technology for geographical location display but lack interactive features that allow users to engage with each other.
Innovation Solution
A method for facilitating an interactive mobile game experience using GPS to simulate targeting another user with a selected firearm, where users' mobile devices display location indicators, allow selection of targets and firearms, and determine hits or misses based on distance and firearm range, using GPS signals and live video data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If GPS technology is used to show geographical locations, then location accuracy is improved, but user interaction capability deteriorates
Solution Approach 1:
The patent introduces a game server as an intermediary that receives location data from players via GPS, processes the targeting simulation logic, and determines hit/miss results. This mediator enables interactive gameplay while leveraging GPS's location accuracy without requiring direct player-to-player interaction complexity.
Solution Approach 2:
The patent replaces traditional mechanical targeting mechanisms with a digital simulation system that uses GPS coordinates, firearm range data, and computational geometry to determine hit/miss outcomes. This substitution enables interactive gameplay while maintaining location accuracy through electronic rather than physical means.
2Ease of operation
If interactive targeting simulation is added, then user engagement is improved, but system complexity deteriorates
Solution Approach 1:
The patent segments the targeting simulation system into distinct functional modules: GPS location acquisition, firearm range determination, distance calculation, hit/miss evaluation, and result presentation. This segmentation manages system complexity by dividing the interactive targeting simulation into independent, manageable components that can be implemented and maintained separately.
Solution Approach 2:
The patent implements a universal targeting simulation framework that can accommodate multiple firearm types with different ranges, various gameplay modes, and flexible target selection mechanisms. This multi-functional design increases user engagement while managing complexity through a single reusable system architecture that handles diverse scenarios.
3Measurement precision
If firearm range data is incorporated, then hit/miss determination accuracy is improved, but information processing complexity deteriorates
Solution Approach 1:
The patent incorporates firearm range data as pre-established reference values that are determined beforehand based on firearm type and characteristics. By preparing this information in advance rather than calculating it in real-time during gameplay, the system improves hit/miss determination accuracy while minimizing information processing complexity during the actual shooting simulation.
Solution Approach 2:
The patent uses parameter changes by comparing the calculated distance between players against predetermined firearm range parameters to determine hit/miss outcomes. This approach simplifies information processing by reducing complex ballistics calculations to straightforward parameter comparisons, while maintaining accurate hit/miss determination through well-defined range thresholds.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables an immersive interactive experience where players can simulate shots at each other, with accurate hit or miss determinations based on real-world distances and firearm ranges, enhancing user engagement in mobile games.
Implementation Method 1
determining, using a global positioning system (GPS) output, a current distance between the first mobile device and the second mobile device
Data Source
AI summary
A mobile game experience includes an interactive game in which a first user uses a first mobile device, to simulate targeting a second user, using a second mobile device, with a selected firearm. The first mobile device displays an indication of a location of the second mobile device and determines an effective range of a selected firearm. Based, in part, on the firearm's range and the distance between the two mobile devices, a determination is made as to whether a simulated shot from the first mobile device is a hit or a miss.


